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Is there a Mod Limit?


Kkatman

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I've run into some problems after the latest patch. I had to split my mods between sResourceArchive2List and sResourceArchiveList2 in order to get them all to work. Is there a limit to the number of mods or on the number of items that can be listed in each section of the [Archive]?

 

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I got my answer. For anyone else suffering similar issues:

 

Be aware that by the time of Patch 10 the "sResourceArchive2List =" line is already 850+ characters long. There is a limit of 1000 characters per line beyond which the mod files won't be recognized by the game. You might want to consider renaming your mod files to somewhat shorter (1.ba2, 2.ba2 etc.) to accommodate changes in "sResourceArchive2List" string after yet another game patch.

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I just discovered there has been a better solution found to this. Instead of using the ResourceArchive2List, use sResourceIndexFileList instead. This prevents having to redo the custom.ini every patch and works.

Edited by wolfmoonstar
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