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Creation Kit: How to load an ESM as the active file?


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This is a pretty simple stupid question, but I've searched about a gorillion times and I've found nothing. Not even a thread asking the same question as mine.

 

So, without any faffing around, how do I load an ESM as the active file in the Creation Kit, so that I can save changes made to it?

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That's what I've been doing. I was really hoping I could simplify it down to just loading the file. I remember New Vegas had that kind of functionality, but I think it was with a GECK extension mod.

 

Guess I'll just have to get used to the hassle.

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Just for info. Usually master files arent meant to be used like that. The work should be done in .esp and then merged into .esm using ck's built in Version Control mechanism. converting it to esp and then back using fo4edit is just a workaround

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