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Some modders like to insert pop culture references into games as jokes, but this doesn't have a lot of appeal to more immersive gamers. I have an idea for a mod that may bridge the gap:

 

A Stargate in Blackreach

 

Since the TV show Stargate(and its spinoffs) is all about portals to other worlds that were built by an ancient civilization, it's easy to push its mythos further back, forward, or out of the box. And since some fan theories point to the Elder Scrolls being a post-post-apocalyptic Earth future(even though it's medieval and/or otherworldly fantasy) it fits whatever way you look at it. Blackreach is an ancient, forgotten city built by the Dwemer, who mysteriously disappeared(just like the Alterrans, most of whom ascended)

I think it would be really cool to find a Dwarven Stargate in Blackreach. To keep things at least semi-lore-friendly, the ring itself would be made of Aetherium, and the mechanisms would be made of Dwarven Metal, Ebony, Quicksilver, and Gold. The symbols and constellations could easily be taken from Elder Scrolls lore.

But wait; this wouldn't just be an homage for homage's sake. I have a use for this Stargate. Instead of a Dial Home Device like from the TV Show, there would be a Black Book Pedestal in front. Placing a Black Book on the Pedestal would activate the Stargate; the ring would rotate, the chevrons would lock, and a wormhole would open, all that jazz. Stepping through the event horizon would take you to Apocrypha - without having to go to Solstheim. If you want to really make it useful, you could add a special White Book that takes you to Sovngarde. And a Grey Book that takes you to the Soul Cairn. There should also be a special shelf for storing all these books; after all, who wants to carry around all those Black Books, anyway?

I suppose other elements could be added for giggles; smashed up qartushes on the walls, a Jaffa staff(unique look, Fireball enchantment), a unique Tattered Green Tunic with a Stargate Command emblem on one shoulder... have fun, but please try not to go too overboard. Most of this should look like the Dwemer built it. At least, to someone who's never seen Stargate.

Edited by Erusion29
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I think adding the Ascended to the game would stretch the lore(not to mention the scripts) too far. I'm talking about modifying an existing area and providing an alternate route to other existing areas. Nothing game-breaking. Besides; we already have the Psigic Order...

 

If I wanted to risk breaking the game, I would have suggested books taking the player to Daggerfall, Morrowind, Oblivion, and Fallout.

Edited by Erusion29
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Maybe a Gold Book could take you to a new and independent location; the headquarters of the Psigic Order. Maybe you can find a conference room and interrupt a meeting. Maybe there are Asgard and Nox in attendance. And Khajiit, hinting that they are the descendants of the Furlings. And ascended Dwemer. And whatever else.

 

But if that were the case, you would only have a few seconds to take it in after interrupting the meeting, because a Psigic Monk would definitely cast a spell at you that would knock you out, and you would wake up by the Statgate, and there would be no sign of the Gold Book. I don't think that would break the game, because it wouldn't effect any existing scripts.

 

But it would be very, very, very, very, very, very, very hokey.

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Maybe a Gold Book could take you to a new and independent location; the headquarters of the Psigic Order. Maybe you can find a conference room and interrupt a meeting. Maybe there are Asgard and Nox in attendance. And Khajiit, hinting that they are the descendants of the Furlings. And ascended Dwemer. And whatever else.

 

But if that were the case, you would only have a few seconds to take it in after interrupting the meeting, because a Psigic Monk would definitely cast a spell at you that would knock you out, and you would wake up by the Statgate, and there would be no sign of the Gold Book. I don't think that would break the game, because it wouldn't effect any existing scripts.

 

But it would be very, very, very, very, very, very, very hokey.

 

That sounds AWESOME! Would be a nice little easter egg. And I love the idea of the Khajiit descending from the Furlings. The Khajiit are my favourite race. ;-)

After interrupting that meeting, how about an ascended checks up on you from time to time. Just appears very briefly when you're low on health, heals you and is gone again. Randomly and not every time. Also, only when you're about to die.

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If there was anyone watching you after interrupting the meeting, the responsibility would fall on a Psigic Monk. And they'd probably be more interested in protecting the secret; maintaining the natural development of civilization. While they'd be too morally concerned to try to cause or hasten your death, they wouldn't be overly concerned with preserving it, either.

But that would probably cause continuity issues; if you had already met a Psigic during the CoW questline, the same guy would be assigned to watch you after discovering the alliance, and he could reference both events No problem there. But if you hadn't done the CoW questline before interrupting the meeting and then went to do it, he wouldn't recognize you. And monkeying with the scripts to try to make him recognize you during the CoW quest might cause more and different problems.

I suppose there are workarounds and solutions, but I still think finding a Stargate that takes you to Apocrypha, Sovngarde, and the Soul Cairn would be sufficiently badass.

 

I found something about an existing Skyrim Stargate mod; couldn't find the mod, just a port to SSE. But from what I read, that mod was written by someone who didn't understand Stargate; they made several in Skyrim. Stargates are for transport between WORLDS. More than one on a planet causes issues. Not to mention, Skyrim already has fast travel; who needs portals to travel around a country smaller than Rhode Island?!

Now, in ES lore, Sovngarde, Apocrypha, and the Soul Cairn aren't on other planets in our universe; they're other planes of existence entirely. But they're places you can't just get to by walking; to get to Apocrypha, you need to open a Black Book, and you have to be on the island of Solstheim. To get to the Soul Cairn, you have to open a portal in Castle Volkihar and either become a vampire or split your soul. To get to Sovngarde, you have to fly on a dragon to an otherwise unreachable temple and open a portal there.

An easily accessible location in Skyrim that would allow you to freely travel between them all would be useful. Now, to keep from damaging the questlines, the Black Books would still have to be found the normal way on Solstheim. The White Book could be placed in Sovngarde, and the Grey Book in the Soul Cairn; that way, you can only use the Stargate to return to those places after doing the quests properly. If a modder accepts this challenge and doesn't want the Stargate to be useless if you find it before doing the main, Dawnguard, or Dragonborn questlines, all I can suggest is making a new Black Book that takes you to a new area of Apocrypha.

Edited by Erusion29
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If there was anyone watching you after interrupting the meeting, the responsibility would fall on a Psigic Monk. And they'd probably be more interested in protecting the secret; maintaining the natural development of civilization. While they'd be too morally concerned to try to cause or hasten your death, they wouldn't be overly concerned with preserving it, either.

But that would probably cause continuity issues; if you had already met a Psigic during the CoW questline, the same guy would be assigned to watch you after discovering the alliance, and he could reference both events No problem there. But if you hadn't done the CoW questline before interrupting the meeting and then went to do it, he wouldn't recognize you. And monkeying with the scripts to try to make him recognize you during the CoW quest might cause more and different problems.

I suppose there are workarounds and solutions, but I still think finding a Stargate that takes you to Apocrypha, Sovngarde, and the Soul Cairn would be sufficiently badass.

 

I found something about an existing Skyrim Stargate mod; couldn't find the mod, just a port to SSE. But from what I read, that mod was written by someone who didn't understand Stargate; they made several in Skyrim. Stargates are for transport between WORLDS. More than one on a planet causes issues. Not to mention, Skyrim already has fast travel; who needs portals to travel around a country smaller than Rhode Island?!

Now, in ES lore, Sovngarde, Apocrypha, and the Soul Cairn aren't on other planets in our universe; they're other planes of existence entirely. But they're places you can't just get to by walking; to get to Apocrypha, you need to open a Black Book, and you have to be on the island of Solstheim. To get to the Soul Cairn, you have to open a portal in Castle Volkihar and either become a vampire or split your soul. To get to Sovngarde, you have to fly on a dragon to an otherwise unreachable temple and open a portal there.

An easily accessible location in Skyrim that would allow you to freely travel between them all would be useful. Now, to keep from damaging the questlines, the Black Books would still have to be found the normal way on Solstheim. The White Book could be placed in Sovngarde, and the Grey Book in the Soul Cairn; that way, you can only use the Stargate to return to those places after doing the quests properly. If a modder accepts this challenge and doesn't want the Stargate to be useless if you find it before doing the main, Dawnguard, or Dragonborn questlines, all I can suggest is making a new Black Book that takes you to a new area of Apocrypha.

 

You're right, what you're describing is badass enough. We don't want to make Skyrim into Stargate and that meeting and the Gate travel is very much.

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