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How to make characters not recognize mages with modded background/origin


Buckeldemon

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Hello fellow modders,

I was playing around with an old mod that unlocks the Dalish Origin for Mages for DAO and noticed that some of the characters still assume the player to be a circle mage. After importing the character into Awakening and Witch Hunt, Velanna and Arianne recognized my Warden correctly though, while Anders still assumes that I should know him from circle times, but this also happens when I played Awakening with a newly created orlesian Warden.

Apparently, Bioware has been a bit lazy, as dialogues seem to check for the mage class instead of the circle mage origin.

I want to ask if there is a mod out there to address these issues and perhaps modifies those checks, so characters like Gregoir don't remember a non-circle mage anymore - and if not, which tools I would need to make changes like that myself.
My experience in modding DA games is limited to editing savegames, creating and adding new items and modifying spells/talents for DA2, so I'm used to pyGFF, GDApp and TlkEdit2, but I never messed with dialogues.

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There are at least two I know of that have been around for a while.

 

https://www.nexusmods.com/dragonage/mods/2571

 

https://www.nexusmods.com/dragonage/mods/1990

 

From memory, multiple modders have had trouble changing Kester's dialogue, so that remains unfixed. No idea what, if any, effect they have on Awakening.

 

EDIT: Hm, just scanned the comments threads. Sounds like it's a hit-and-miss kind of venture.

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