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Command to bring up Pip-Boy to specific page?

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#1
Bundis Dito

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Hello all you lovely and talented modders! I'm just digging back into FO3 when learning it's been 10 years since I devoted my life to it on the Xbox 360. Now I have a PC, and I've gotten obsessed with mods (and yes, I endorse those I like and use!)

 

I would like, however to try and make on of my own, if possible. I'd like to map certain keys (or better yet, make them assignable) to pull up your Pip-Boy and automatically show a specific page. Foe example, press "M" and have it pull up the Pip-Boy and go immediately to the World Map page. And similar for other important and often-used pages, like Aid or Weapons.

 

I'm by no means any kind of serious modder. The most I've done is fool around in Springdale, learning how to properly place objects and save the results as my own .esp file. 

 

Does anyone know if this is possible? I haven't seen anything in the console commands or script references I've gone over.

 

There's a console command to turn the Pip-Boy knob, which is kinda neat, I guess, but not very useful.

 

Anyone have an idea?

 

Thanks in advance!

Does anyone know if this is possible? I haven't seen anything in the console commands or script references I've gone over.



#2
GamerRick

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I found nothing in all available script functions that would do that.  The only thing I found is that the F3 key brings up the Data section with the last sub-page you were on.



#3
Bundis Dito

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Well, thanks for looking. I figured I'd ask here, among the people who know a ton more about this stuff than I do.

 

I had a mod for FO4 that let you assign hotkeys to Pip-Boy pages and it was handy. I was hoping to recreate it, but... oh well. Thanks again for searching.

 

(I would have replied earlier, but I'm just recovering from a catastrophic system crash. Man, I love Windows.)



#4
lStewieAl

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You can use the TogglePipboy function: https://geckwiki.com...hp/TogglePipBoy
From Command Extender: https://www.nexusmod...out3/mods/23682

#5
Mktavish

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You can also just use "TapKey"  in a succession to move through the menu.

 

Go in game ... and find out what keys will advance the menu instead of mouse.

 

Every menu opens the same so you can always predict the key succession to get a certain result through script.

 

Solutions in the geck are often more simple and less elegant than the vision percieved to do it.

Or more complex than first percieved.   A double edge sword often.

Just be true to your vision of what is to render. cuz that is better than getting lost in all the things you could do with the geck. then never getting anything done.







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