Jump to content

Tevinter Warden Companions and The Bloodworks morphs


prodlimen

Recommended Posts

Hello there. I'd like to modify Tevinter Warden Companions https://www.nexusmods.com/dragonage/mods/1043 Marric, Martin, William and Lanna morphs and Lucius from The Bloodworks mod https://www.nexusmods.com/dragonage/mods/1397 morphs with the ones of my liking.

 

I've searched for the .MOR files and haven't found them. Could someone be so kind to tell me the file names that I need to modify?.

 

Thanks in advance for your help,

 

Prodlimen

Edited by prodlimen
Link to comment
Share on other sites

*pulls the mods apart and pokes at the guts with a stick*

 

The Tevinter Warden companions don't have unique morphs; all of them re-use morphs from base game characters:

 

Marric (gen00fl_marric.utc) > em_bed100_tamlen.mor (Tamlen, a temporary companion from the Dalish origin)
Martin (gen00fl_martin.utc) > hm_bhn100_gambling.mor (one of the Cousland soldiers from the Human Noble origin)

Lanna (gen00fl_lanna.utc) and Willam (gen00fl_willam.utc) > hf_pre100_knight_fem.mor (an ambient female knight in the King's Camp, Ostagar, during the Prelude)

 

Likewise, The Bloodworks character in question also uses a base-game morph:

 

Lucius (luciuschar.utc) > hm_arl100cr_knight_1.mor (an ambient Redcliffe knight)

 

One approach would be to just replace those morphs with ones you prefer; that would also affect the original NPCs which use those morphs.

 

Another approach would be to give your preferred morphs new and unique names, and then to edit the UTC file for each companion to specify that new, uniquely named morph as the character appearance. (With TLKEdit2, Expand UTC node 'Appearance Data' > 'HeadMorph' string specifies the morph to be used.)

 

Placing the edited UTC and morph in override should overwrite the UTCs in the DAzip.

 

My clumsy tutorial on how to edit UTC files is here; the data you'd be editing is different than described, of course, but the process is the same. Oh, and the link to the pyGFF utility in the tutorial is bad (RIP BSN Projects); search for that file on the Nexus and you'll easily find it.

Edited by theskymoves
Link to comment
Share on other sites

  • 1 month later...

Yaaaaaay!!!!! :D :D :D :D :D , Many thanks theskymoves!!!. :wink: You were very kind providing all this information. Sorry for the late response :tongue: , during those days I moved out home and stopped playing the game until I settled down. With all the fuss for the move I forgot about this post. Thanks to you I have insight about how to change their appearance :dance: . Many thanks!!! :thumbsup:

Edited by prodlimen
Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...