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Physics not working & CBBE sliders not working in Racemenu. Vortex User


noxus235

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So I just got my Bodyslide working finally, and now I need to work out getting my in-game CBBE body sliders and body physics to work.

 

I'm also using Vortex to manage my mods. Pretty straight forward my CBBE sliders in character select with Race Menu don't change anything and I'm using

 

CBBE default & CBBE SMP Config. W/ Race Menu

 

 

 

 

And when it comes to physics again nothing changes in game and currently using

 

CBP physics (hate looking at stiff doll animations)

 

Remodeled Armor for SeveNBase Bombshell HDT TBBP

XP32 Maximum Skeleton Special Extended (shows up in the in game mod menu)

 

Fores New Idles in Skyrim SE - FINIS Behavior SE XXL w/ creature & spells with no conflicts.

 

Edit: Under mods FNIS data conflicts with the FNIS behavior even when loading the data after(Suggested) with the green lightening bolt under dependencies. Also FINIS Sexy move works in game still and using it as a test.

Edited by noxus235
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Why are you using the 7B version of that outfit replacer? It's not compatible with CBBE (and in fact replaces its body meshes), nor is it compatible with BodySlide and RaceMenuMorphs. Use the CBBE version.

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Why are you using the 7B version of that outfit replacer? It's not compatible with CBBE (and in fact replaces its body meshes), nor is it compatible with BodySlide and RaceMenuMorphs. Use the CBBE version.

Sorry which one is the 7b? Not sure which mod you're referring to. I'll disable it and test again. Im assuming you mean the armor replacer.

Edited by noxus235
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7B = SevenBase. It's a completely different body mod to CBBE, in the 'UNP' family.

Get rid of it and install the CBBE version. Then BatchBuild the physics meshes in BodySlide with the Morphs box checked, and the in-game sliders will probably work.

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7B = SevenBase. It's a completely different body mod to CBBE, in the 'UNP' family.

Get rid of it and install the CBBE version. Then BatchBuild the physics meshes in BodySlide with the Morphs box checked, and the in-game sliders will probably work.

Do i want to enable any of the optionals under the Replacer Options? such as the custom Preset?

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They don't conflict. CBBE is meshes and textures. The config is a config. You need to build the physics meshes and have all the relevant physics stuff installed. I can't help with that as I don't use/like 'physics' mods.

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Well if anyone can help I believe the lack of physics is an issue with FNIS because when I check it it has no gender directory.

 

 

Patch: "SKELETON Arm Fix"
Installing FNIS PCEA2
Reading FNISBase V7.4.5 ...
Reading FNISCreatureVersion V7.0 ...
Reading FNISSexyMove V7.2 ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 18 alternate animations) ...
Reading FNISSpells V5.0.1 ( 0 furniture, 0 offset, 9 paired, 0 kill, 0 chair, 0 alternate animations) ...
>>Warning: AnimationList found in "Animations\FNIS_PCEA2", but no corresponding Behavior file. Incomplete mod IGNORED.<<
Reading XPMSE V7.2 ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 164 alternate animations) ...
All Anim Lists scanned. Generating Behavior Files...
No GENDER directory male
No GENDER directory female
Alternate Animation mods: 3 sets: 19 total groups: 57 added file slots: 332 alternate files: 182
Create Creature Behaviors ...
279 animations for 5 mods successfully included (character).
1 Warning(s).
Edited by noxus235
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