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[LE] Make Faction Ally and Enable NPCs Upon Reading Note


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Hey everyone,

 

So I'm trying to make a mod where when you kill the Red Eagle he drops a custom note that thanks you for freeing his spirit from his Draugr form and he bestows his blessing upon you, telling you to take up arms and join the resistance of the Forsworn. I got the part about the custom note, however I'm having a problem where after reading the note, it doesn't make the forsworn faction your ally. I also would like to enable some forsworn vendors like blacksmiths etc and some forsworn followers to make this whole thing actually meaningful. In summary...

 

- Need help making ForswornFaction my ally upon reading note

- Would like tips on enabling multiple NPCs at once upon reading the note

 

 

Here is my script I'm using to make the ForswornFaction friendly to the player but it isn't working..

 

Scriptname RedEagleRise extends ObjectReference
Actor Property PlayerRef Auto
Faction Property ForswornFaction Auto
Faction property PlayerFaction auto
event onRead()
PlayerFaction.SetReaction(ForswornFaction, 3)
endEvent
Edited by Hoosmhasm
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Figured the faction problem out! For those who are looking for the same answer, here's what I did to make the Forsworn all my allies after reading the note :smile:

 

 

Scriptname RedEagleRise extends ObjectReference
Faction Property ForswornFaction Auto
Faction property PlayerFaction auto
event onRead()
Playerfaction.SetAlly(ForswornFaction)
endEvent
This will make whatever faction you want become allies with the player. Pretty useful in the quest I'm making. Hope it helps someone else out.
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