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[LE] Ambitious Forsworn Mod that Replaces Town Guards


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Hey all,

 

I've been asking a lot of questions lately but its all been paying off and I've learned a lot in a short amount of time thanks to everyone here. So far my mod makes you an ally of the Forsworn and Hagraven factions after killing the Draugr of the Red Eagle and reading a note that he left behind saying that whoever freed him from his Draugr curse would have his blessing to lead all the Reachmen. From here, I've added a lot of extras to the main Forsworn camps to include convenient map markers, blacksmiths, magic merchants, custom trainers with custom dialog, and even an edited Spriggan Matron follower. My next step is allowing you to claim towns for the Forsworn, starting with Rorikstead seeing it's so close to several Forsworn camps despite being in Whiterun. I don't need a fancy siege, all I want is to confront Rorik and kill him, claiming the town for the Forsworn. I want when Rorik dies for all the guards in Rorikstead to switch to being Forsworn characters (edited to not attack the townspeople obviously). So basically...

 

- How can I make it so upon killing Rorik, the guards that spawn in Rorikstead switch to spawning Forsworn?

 

Thanks!

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It'll be a bit tricky, since it intersects with the Civil War. The default guards are toggled on or off by an enable parent that the Civil War quests manage. The trouble is that in some cases it is just one marker, with the Imperials being enabled if it is, and the Stormcloaks being enabled if it is not; I don't know if that's the case for Rorikstead. You'd also need to place a bunch of Forsworn guards to enable when Rorik dies. Getting that, at least, isn't a problem; you'd put Rorik in an alias and listen for an OnDeath() event, maybe with some checks as to current quest stage and the like.

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It'll be a bit tricky, since it intersects with the Civil War. The default guards are toggled on or off by an enable parent that the Civil War quests manage. The trouble is that in some cases it is just one marker, with the Imperials being enabled if it is, and the Stormcloaks being enabled if it is not; I don't know if that's the case for Rorikstead. You'd also need to place a bunch of Forsworn guards to enable when Rorik dies. Getting that, at least, isn't a problem; you'd put Rorik in an alias and listen for an OnDeath() event, maybe with some checks as to current quest stage and the like.

So what I did since posting this is just have the Forsworn spawn outside Rorikstead and charge in and kill the guards then go to patrol locations. Made it so they don't bother the people and this will do for now. I think it even makes sense to leave the guard spawns enabled since its realistic to have guards come back and try to retake the town. So far its all working pretty well.

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