
Nexus Mod Manager on Linux
#11
Posted 18 December 2012 - 02:43 PM

#12
Posted 06 January 2014 - 02:58 AM

Hello, one year passed. Any update for linux? Anyone succeeded to make it work on wine?
Thanks
#13
Posted 11 January 2014 - 06:05 PM

Hello, one year passed. Any update for linux? Anyone succeeded to make it work on wine?
Thanks
http://forums.nexusm...wine/?p=8121206
http://appdb.winehq....rsion&iId=28763
#14
Posted 19 July 2014 - 10:27 PM

Which Linux distro? There are so many that making an NMM for 'Linux' could be a full time undertaking.
If we get one working for Ubuntu, then the Mint users will be screaming for one also, then the Red Hat gang will be clamoring for theirs, then SUSE, Fedora, Debian, Slackware - And those are just a few of the more popular distros. Now ahow about Puppy, Solaris and other lesser known distros?
Hopefully if we do a linux NMM, it will be a one size fits all - but, having used linux in the past, I wouldn't hold my breath.
How about modifying the code of the Windows version to run on Wine and Mono- so we'd truly have a one size fits all answer? If it works on WINE and Mono it will work on Windows
#15
Posted 20 July 2014 - 02:58 PM

The reason we don't jump right on this - over 99% of our members currently use some variant of Windows. Stopping work on the windows version just to work on something that probably less than 1% of our users can benefit from is just not a productive use of resources.
NMM is open source - and if you can come up with a valid patch that does not cause problems with the Windows version, It could be considered for inclusion in a future release.
#16
Posted 18 December 2015 - 02:02 AM

Hi there,
I am interested in at least running NMM on WINE, which is not possible at the moment as it says it does not support my current version of Windows, despite changing compatibility and version settings.
Much thanks.
Edit: Bit of a fiddle but go it to install using the Legacy file. (Now to figure out how to hook it into a browser)
Edited by Jenshae, 18 December 2015 - 02:15 AM.
#17
Posted 18 December 2015 - 12:17 PM

Keep us updated on how it goes.
#18
Posted 07 August 2016 - 02:03 AM

Has anyone managed to get this working in wine or play on linux yet
#19
Posted 21 August 2016 - 11:55 AM

Yes i'd like to know as well if anyone has been interested enough to get a Linux based Version of NMM out yet ?! , I understand its all windows based. Which i currently use,but with the way microshaft is doing its customers with Win10 and its issues. Im currently planning the move to linux. So i am interested in a update as well.
#20
Posted 26 August 2016 - 12:53 PM

Yes i'd like to know as well if anyone has been interested enough to get a Linux based Version of NMM out yet ?! , I understand its all windows based. Which i currently use,but with the way microshaft is doing its customers with Win10 and its issues. Im currently planning the move to linux. So i am interested in a update as well.
You cannot expect any support by the NMM developers for linux as long as they didn't there $Msoft job.
On the linux side of life, imho it's kinda waist of time, to get a beta software under heavy development running with the penguin: even what does work at one moment might crash again after the next update. So we really should wait patiently until the mainstream has done the main work. I really would love to see the NMM full featured running here locally under whatsoever OS
Btw, as the NMM is published under GPL, it then might be the better idea to migrate the code instead of fiddling around with the non-emulator.
OT: Myself had Morrowind running with Debian Woody around 2004 and it was great. Later on I concentrated on my Windows Gaming Machine (too much problems with other games); now that mostly everything in my games library is able to run alongside the penguin, I'm preparing to move most stuff into the future. This just for the records. Atm I think, this looks like a good playground for experiments:
~LotS
