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WEAPON .NIF RESIZING in Nifkcope help ?


tuffhobo

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As the title suggests, I'm trying to resize most of the weapon models in nifskope so they appear smaller in game.

 

Why ?

 

I'm making a 7ft tall player character :pirate:

and would like to scale the weapons so they don't appear comically large when equipped.

 

Luckily enough, the game already uses separate weapon models for NPC's and the player character so I dont have to worry about affecting the weapon sizes of NPC's (NPC's use low poly models and player character uses high poly models).

 

In Nifskope, I've been trying to use TRANSFORM -> SCALE to 0.83 then TRANSFORM -> APPLY on the "0 NiNode" for the "44_1.nif" for the .44 magnum receiver just to see if it's do-able.

 

In game, everything "almost" scales properly, even the weapon attachments (like barrels etc) have oddly scaled and snapped into their correct positions.

The problem is, certain animated parts of the revolver like the trigger and cylinder still retain their default scale and position (so clipping and ugliness galore).

 

I've been poking around in the dark trying to get these bits to scale correctly. The only barely useful piece of information is a Nifskope warning when I hit TRANSFORM -> APPLY that says;

 

 

"On animated and or skinned nodes Apply Transformation most likely won't work the way you expected it."

...no kidding poindexter :geek:.

 

 

 

I've had a look at this mod https://www.nexusmods.com/fallout4/mods/19446 and have determined that T41NT3D has accomplished what I want by re-scaling each individual BSTriShape for the 10mm pistol.

What I don't understand, is how he managed to "precisely and correctly" re-position the BSTriShapes after they've been re-scaled.

 

That method has also required T41NT3D to go and re-scale EVERY weapon attachment .nif for the 10mm pistol, where as my (albeit broken) way of just re-scaling a weapons receiver .nif negates having to do

all that extra work (my current way oddly re-scales the weapon attachments automatically).

 

Now in theory, I could re-scale the BSTriShapes and painstakingly "eyeball" them into the correct positions through trial and error... ...but that would take a RIDICULOUS amount of time to accomplish something so seemingly simple, I would also need to do the same for ALL the .nif weapon attachments too :ohmy: :ohmy: :ohmy:.

 

There must be a faster way...

 

Does anyone have any idea how I can make this work?

Or How T41NT3D re-scaled the 10mm and its attachments without taking a bazillion years? :confused:

 

I don't remember how, but I did do something like this years ago for New Vegas, but I had to create unique weapons specifically for the player character to use because NPC's and the player character use the same weapon models for that game (fallout 4 is probably different anyway).

 

I've been searching high and low for information, but it's like there's a tutorial drought for this particular topic.

Cheers!

Edited by tuffhobo
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