Jump to content

Upgraded to Windows 10 - Oblivion's Water is missing


Prenihility

Recommended Posts

I read somewhere about dx files missing and that may be the cause. I honestly can't begin to guess what the problem would be exactly. Any people more versed in this that would know what this situational problem is?

 

I went from Windows 7 64 Pro to Windows 10 64 Pro and every game i've had installed before loads up and plays just fine. Except for Oblivion. I read about the Water Ripple effects set to 'Off' being a quick fix. Nope, not here. I actually had it off originally.

 

What dx files could I possibly be missing for Oblivion to not work properly? I have Oblivion Reloaded installed.

 

00 Oblivion.esm
01 All Natural Base.esm [Version 1.36]
02 RealisticLeveling.esm
03 Unofficial Oblivion Patch.esp [Version 3.5.4a]
04 Oblivion Citadel Door Fix.esp
05 DLCShiveringIsles.esp
06 Unofficial Shivering Isles Patch.esp [Version 1.5.8]
07 Natural_Habitat_by_Max_Tael.esp
08 All Natural.esp [Version 1.36]
09 All Natural - SI.esp [Version 1.36]
0A All Natural - Real Lights.esp [Version 1.36]
0B OblivionReloaded.esp
0C OblivionReloadedArenaCombat.esp
0D DLCHorseArmor.esp
0E DLCHorseArmor - Unofficial Patch.esp [Version 1.0.8]
0F DLCOrrery.esp
10 DLCOrrery - Unofficial Patch.esp [Version 1.0.6]
11 DLCVileLair.esp
12 DLCVileLair - Unofficial Patch.esp [Version 1.0.11]
13 DLCMehrunesRazor.esp
14 DLCMehrunesRazor - Unofficial Patch.esp [Version 1.0.7]
15 DLCSpellTomes.esp
16 DLCSpellTomes - Unofficial Patch.esp [Version 1.0.1]
17 DLCThievesDen.esp
18 DLCThievesDen - Unofficial Patch.esp [Version 1.0.14]
19 DLCThievesDen - Unofficial Patch - SSSB.esp [Version 1.0.13]
1A DLCBattlehornCastle.esp
1B DLCBattlehornCastle - Unofficial Patch.esp [Version 1.0.12]
1C DLCFrostcrag.esp
1D DLCFrostcrag - Unofficial Patch.esp [Version 1.0.10]
1E Knights.esp
1F Knights - Unofficial Patch.esp [Version 1.1.8]
20 Natural_Vegetation_by_Max_Tael.esp
21 Auto Update Leveled Items And Spells.esp [Version 1.2.5]
22 Oblivion_Character_Overhaul.esp [Version 2.0]
23 Bashed Patch, 0.esp

Edited by Prenihility
Link to comment
Share on other sites

Ya man! ENB compatibility is another reason why I no longer use OR. OUT is Oblivion Upscaled Textures. No idea how the dude made it, but they are very high res reworkings of the original textures, as I interpret. So no change in art style, but makes the game look much higher quality and sharp. It is a pretty new mod, so relatively unknown. I think the whole package is an uncompressed 9.5GB. Only does not cover some very specific things, like LOD. Check it out:

 

https://www.nexusmods.com/oblivion/mods/49351

Link to comment
Share on other sites

Well I don't know what the correct setting to change would be. I set Water Shader to 0. I now have visible water again. But only when viewed from the top (surface) and it's opaque. No more transparency -_-. It also appears invisible when underwater.

 

I have a feeling some OR freaks know what's going on.

Link to comment
Share on other sites

@ Prenihility;

 

Make a back up of your OR ini. Then copy and paste the following over it all.

 

 

 

; Keycodes. Use the "Dec" value from the list below.

; Hex Dec Button

; 0x01 1 Escape

; 0x02 2 1

; 0x03 3 2

; 0x04 4 3

; 0x05 5 4

; 0x06 6 5

; 0x07 7 6

; 0x08 8 7

; 0x09 9 8

; 0x0A 10 9

; 0x0B 11 0

; 0x0C 12 Minus

; 0x0D 13 Equals

; 0x0E 14 Backspace

; 0x0F 15 Tab

; 0x10 16 Q

; 0x11 17 W

; 0x12 18 E

; 0x13 19 R

; 0x14 20 T

; 0x15 21 Y

; 0x16 22 U

; 0x17 23 I

; 0x18 24 O

; 0x19 25 P

; 0x1A 26 Left Bracket

; 0x1B 27 Right Bracket

; 0x1C 28 Enter

; 0x1D 29 Left Control

; 0x1E 30 A

; 0x1F 31 S

; 0x20 32 D

; 0x21 33 F

; 0x22 34 G

; 0x23 35 H

; 0x24 36 J

; 0x25 37 K

; 0x26 38 L

; 0x27 39 Semicolon

; 0x28 40 Apostrophe

; 0x29 41 ~ (Console)

; 0x2A 42 Left Shift

; 0x2B 43 Back Slash

; 0x2C 44 Z

; 0x2D 45 X

; 0x2E 46 C

; 0x2F 47 V

; 0x30 48 B

; 0x31 49 N

; 0x32 50 M

; 0x33 51 Comma

; 0x34 52 Period

; 0x35 53 Forward Slash

; 0x36 54 Right Shift

; 0x37 55 NUM*

; 0x38 56 Left Alt

; 0x39 57 Spacebar

; 0x3A 58 Caps Lock

; 0x3B 59 F1

; 0x3C 60 F2

; 0x3D 61 F3

; 0x3E 62 F4

; 0x3F 63 F5

; 0x40 64 F6

; 0x41 65 F7

; 0x42 66 F8

; 0x43 67 F9

; 0x44 68 F10

; 0x45 69 Num Lock

; 0x46 70 Scroll Lock

; 0x47 71 NUM7

; 0x48 72 NUM8

; 0x49 73 NUM9

; 0x4A 74 NUM-

; 0x4B 75 NUM4

; 0x4C 76 NUM5

; 0x4D 77 NUM6

; 0x4E 78 NUM+

; 0x4F 79 NUM1

; 0x50 80 NUM2

; 0x51 81 NUM3

; 0x52 82 NUM0

; 0x53 83 NUM.

; 0x57 87 F11

; 0x58 88 F12

; 0x9C 156 NUM Enter

; 0x9D 157 Right Control

; 0xB5 181 NUM/

; 0xB8 184 Right Alt

; 0xC7 199 Home

; 0xC8 200 Up Arrow

; 0xC9 201 PgUp

; 0xCB 203 Left Arrow

; 0xCD 205 Right Arrow

; 0xCF 207 End

; 0xD0 208 Down Arrow

; 0xD1 209 PgDown

; 0xD2 210 Insert

; 0xD3 211 Delete

; 0x100 256 Left Mouse Button

; 0x101 257 Right Mouse Button

; 0x102 258 Middle/Wheel Mouse Button

; 0x103 259 Mouse Button 3

; 0x104 260 Mouse Button 4

; 0x105 261 Mouse Button 5

; 0x106 262 Mouse Button 6

; 0x107 263 Mouse Button 7

; 0x108 264 Mouse Wheel Up

; 0x109 265 Mouse Wheel Down

; NOTES: Mouse buttons and wheel are not allowed for the Menu

 

[Main]

FoV = 0

WaterReflectionMapSize = 512

WaterManagement = 1

AnisotropicFilter = 0

FarPlaneDistance = 160000.0

ScreenshotPath = \Screenshots

ScreenshotType = 1

ScreenshotKey = 51

FPSOverlay = 0

ShaderModel3 = 1

NVIDIAPatch = 1

RendererBoost = 1

CustomEffects = 0

FrameRate = 1

SaveSettings = 1

MountedCombat = 1

CameraMode = 1

EquipmentMode = 0

SleepingMode = 0

GrassMode = 0

 

[FrameRate]

Average = 30

Gap = 3

Delay = 10

FadeStep = 0.5

FadeMinObjects = 5

FadeMinActors = 5

GridStep = 2

GridMin = 5

 

[CameraMode]

HUDReticle = 2

ChasingFirst = 0

ChasingThird = 0

OffsetX = 0

OffsetY = 16.4

OffsetZ = 1.9

NearDistanceFirst = 2

NearDistanceThird = 10

DialogFirst = 1

DialogThird = 2

DialogOffsetX = 30.0

DialogOffsetY = -15.0

DialogOffsetZ = 5.0

 

[EquipmentMode]

ShieldOnBackPosX = -5.0

ShieldOnBackPosY = 5.0

ShieldOnBackPosZ = -10.0

ShieldOnBackRotX = 0.0

ShieldOnBackRotY = 270.0

ShieldOnBackRotZ = 15.0

WeaponOnBackPosX = 3.0

WeaponOnBackPosY = 0.0

WeaponOnBackPosZ = -2.0

WeaponOnBackRotX = 15.0

WeaponOnBackRotY = 15.0

WeaponOnBackRotZ = 5.0

TorchOnBeltPosX = 0.0

TorchOnBeltPosY = 0.0

TorchOnBeltPosZ = -15.0

TorchOnBeltRotX = 90.0

TorchOnBeltRotY = 0.0

TorchOnBeltRotZ = 0.0

TorchKey = 21

SleepingEquipment = 0

SwimmingEquipment = 0

CombatEquipmentKey = 260

 

[sleepingMode]

Rest = 1

RestMessage = You must be in a bed to rest.

 

[shaders]

EnableWater = 1

EnableGrass = 0

EnablePrecipitations = 0

EnableHDR = 0

EnablePOM = 0

EnableSkin = 0

EnableTerrain = 1

EnableBlood = 1

EnableShadows = 0

EnableNightEye = 0

 

[Effects]

EnableUnderwater = 1

EnableWaterLens = 0

EnableGodRays = 0

EnableDepthOfField = 0

EnableAmbientOcclusion = 0

EnableColoring = 0

EnableCinema = 0

EnableBloom = 0

EnableSnowAccumulation = 0

EnableBloodLens = 0

EnableMotionBlur = 0

EnableLowHF = 0

EnableWetWorld = 0

EnableSharpening = 1

EnableSMAA = 0

 

[Menu]

Font = Calibri

TextColorNormal = 180,180,180

TextShadowColorNormal = 50,50,50

TextColorSelected = 255,255,255

TextShadowColorSelected = 50,50,50

TextColorEditing = 255,100,50

TextShadowColorEditing = 50,50,50

TextSize = 22

TitleX = 60

TitleY = 120

TitleRect = 800

X = 80

Y = 160

Rect = 250

ExtraRect = 50

RowSpace = 4

RowsPerPage = 30

KeyEnable = 24

KeyUp = 200

KeyDown = 208

KeyLeft = 203

KeyRight = 205

KeyPageUp = 201

KeyPageDown = 209

KeyAdd = 78

KeySubtract = 74

KeySave = 28

KeyEditing = 156

StepValue = 0.1

Decimals = 4

 

[LowHFSound]

EnableHealth = 0

EnableFatigue = 0

HealthCoeff = 0.5

FatigueCoeff = 0.5

 

[Purger]

Enabled = 0

Time = 300

PurgeTextures = 1

PurgeCells = 1

Key = 88

 

[Develop]

CompileShaders = 0

CompileEffects = 0

TraceShaders = 0

 

 

 

That is my personal OR ini settings. Most stuff is disabled. But there are some fps managers active to be aware of. If this doesn't help restore your old ini.

 

Edit;

I should also mention this will also enable horse combat, body visible in 1st person, dialog camera tweaks, and terrain shaders.

Edited by ReverendFelix
Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...