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Blood in the Snow (A Skyrim Roleplay)


FennecFyre

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Username: twentynine29

Character name: Cadmus Aurelia (Ajax)

Gender: Male

Race: Imperial

Age: Unknown

Appearance: Short blond hair, brown eyes, numerous scars on entire body. Wears a hood to conceal his face and dark leather armor.

Personality: Serious, intelligent, and a bit strange. Sticks to the shadows when needed, but can also be a capable warrior.

History: Cadmus is the last living decendant of the Hero of Kvatch, His ancestor not only helped end the Oblivion Crisis, but he also reestablished the Knights of the Nine. Cadmus was born in the Priory of the Nine, the headquarters of the Knights of the Nine. Soon after the Great War began, the Priory was destroyed by the Thalmor. Cadmus and his mother managed to escape and flee north to Skyrim. Cadmus was just a small child then. They stopped in Windhelm and lived in the streets since they had no money. Unfortunately when Cadmus was 14 his mother died from the harsh weather of Skyrim. Over the years, Cadmus has been all over Tamriel trying to flee from the clutches of the Aldmeri Dominion and has become adept at survival, stealth and combat. He took the cover name "Ajax" to protect his real identity.

Faction: Neutral. Hates anything having to do with the Aldmeri Dominion.

Other: Wields a katana once used by the Blades and a few spare knives. Uses magic, but sparingly.

Edited by twentynine29
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  • 2 weeks later...

Username: Somnazul

  • Character Name: Ca'tter [kyah-tear]
    He just says "catt'r" most of the time.

 

 

  • Gender: Male
  • Race: Khajiit
  • Age: 25
  • Appearance: Looks very much like a bobcat both in his pattern and his tail, which is short. Wears light armor and carries a pack with tent, bed-roll, and many things he has collected tied to it. He has a bandolier packed with throwing knives and darts. Likes to wear a frumpy cloth hat at times.

http://dl.dropbox.com/u/37107901/RP/catter_armored.jpg

  • Personality: Bluntly honest, aggressive, brutal when provoked, intelligent, laughs and jokes in dangerous situations, likes to be in friendly competition with others, hates spiders with a passion, has personal principles he follows, and he seems to be a walking contradiction in how he acts sometimes.
    When fighting he uses throwing knives mostly and some poisoned, weighted darts. He will throw ANYTHING he can pick up too like stones, dirt, skulls or bones, other weapons that might be dropped by a vanquished enemy, even heavier items like ingots and dwemer gears. He can also throw javelins, spears, tomahawks, discs, chakrams, and so on, but he does not carry these items normally. He is brazen and attacks head-on but he is fast and never stops moving, always dodging about and hurling knives the moment he sees an opening. He uses destruction magic and a mace as backups.
  • History: Ca'tter was not raised in Elswyer or by Khajiit parents so he does not talk like Khajiit and he does not understand much of his own race's culture. All he has retained is his own Khajiit name. He was taught how to live off the land, survival, and how to be self-sufficient from his adoptive father. As he grew up he took more and more interest in alchemy since he enjoyed foraging for ingredients. He travels around now to explore new places, find unknown or rare ingredients, and just due to wanderlust. He heard of dragons appearing in Skyrim, and it spurred him to go there. He had not collected things from Skyrim's fauna and flora, and he definitely wanted to see if he could get parts of a dragon. He entered Skyrim only a month or two ago and hates the cold and the attitude of the Nords toward him being Khajiit.
  • Faction: Unaligned, but has done some jobs for the thieves' guild and knows their marks. He is not a thief under normal circumstances though; he just likes the challenge.
  • Other: He is an expert (working toward master) alchemist and an adept lock-picker. Due to his impressive dexterity with throwing he can catch most things thrown at him and even arrows or bolts fired at him if it is only one at a time and he can see who is throwing/firing at him, otherwise he just dodges about.

Edited by Somnazul
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Just to report to those involved with this, I did talk to FennecFyre and she is willing to start this at some point given enough interest. She is still doing a similar RP on another forum, but she said as soon as she is free, and those who applied and made characters for this are still around (or enough of them) she will start it.

 

That being said, others need to join too! Anyone wanting to be part of a Skyrim RP?

FennecFyre said the premise might change but it will still be set in Skyrim. So anyone willing to put forth suggestions on a plot angle can PM her. I've already given some food-for-thought. I hope this can get started up soon! Let's all work together.

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Username:Bloodtrailkiller

Character Name: Pylys Paer

[spoiler]Gender: M

Race: Bosmer-Nord
Age: 27
Appearance: http://fc02.deviantart.net/fs70/i/2013/065/4/6/pylys_paer_by_bloodtrailkiller-d5x4m8g.png

Pylys stands at a tall height of 6'3", standing taller than some Nords. His body is toned and well suited to his wandering life style, though his adventures has weathered and scarred his pale skin. His eyes are an animalistic yellow, his eyes slit like a snake, a stark contrast to his snow-white silken hair.

Weapons: a large and elaborate two handed sword, the pommel made of silver and steel with a black leather grip. The blade itself is made of silver and steel, well kept and maintained, making said blade sharp and strong. The sword is sheathed in a simple sheath that is looped behind his cloak. He carries a quiver-full of barbed arrows and a double-arm bow acts as his preferred weapon. He does carry a broad range of small daggers and shiv's, most in concealed locations...
Personality: Despite being occasionally cocky and boisterous, he's more than capable of being silent and understanding. He often wields his greatsword with a skilled elegance, optimizing on momentum with plenty of flourishes and distracting twirls. He bears his bow as the longbow it is, the draw length demanding plenty of strength to account for the amount of draw weight needed.
History: N/A
Faction: Unaligned
Other: He has a small bounty, though most overlook him as he's gotten a good amount of muscle and scars over his body the last they were able to replicate his image. He's an active Monster Hunter, well skilled in dispatching non-humans as well as humanoids.

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  • 1 month later...
  • 5 months later...

Username: Can1s_MAjor
Character Name: Ki'jami (Ki-ya-mi)

Gender: Female
Race:Khajiit Dagi-Raht.
Age: 22
Appearance: Orange-ish brown fur, orange hair arranged in several small ponytails that run down the back of her head to her shoulders. Ice-blue eyes.
Personality: Straight to the point. Doesn't hesitate to kill someone if need-be. Uses an glass dagger with a Health Absorbtion enchant and Illusion magic. Likes to screw with people using Illusion Magic before stabbing them in the back.
History: Born under the waning of Secunda and Masser. Her family has served the Mane since the 2nd Era. Traveled to Skyrim when she was 18 and joined the Dark Brotherhood at 22. Has been wandering Skyrim and Cyrodil ever since.
Faction: Dark Brotherhood
Other: Wears standard Dark Brotherhood Armor. Was bit by a werewolf when she was 19 and has been a lycanthrope ever since/

 

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  • 1 month later...

Name - Jo'Argo
Age - 19
Race - Khajiit
Born - Suthay-raht
Birth Place - Rimmen Elsweyr

Nicknames - None
Sexuality - Polysexual
Religion - Akatosh
Residence - Wandering Merchant
Afflictions - Small Addiction to smoking Skooma
Occupation - Merchant/Mercenary
Faction - None
Political Views - None

 

Appearance - He stands 6'0" 260lbs, His fur is dark, (almost black), he has white face paint, and light blue eyes with no pupil(said to be a birth defect). He has 3 earrings on each of his ears. his hair is a blonde mow hawk, and his mustache flows down his face with 2 cold rings around them. His body build is a bit on the bigger side. somewhat husky. He has rotten teeth from his old Skooma addiction, and he has a vertical scar underneath his right eye down to his cheek. His mane is big and strait starting black near his face and fading to white as it grows out.

 

Skills - Expert - Lockpicking
Expert - Sneak
Adept - Pickpocket
Expert - Alchemy
Expert - Speech
Adept - Archery

 

Special Abilities - Night Eye (see in the dark)

 

Minor Skills - Summon Familiar
- Flames
- Health Restoration

General Skills - Disguise
- Hunting/Fishing
- Knowledge of Khajiit History
- Sabotage
- Forgery
- Gambling

 

 

Weapons/Apparel/Items

 

Misc-Lockpicks
-Paralysis Poisons
-Moon Sugar
-Nightshade
-Skooma
-Skooma Pipe
-Redwater Skooma

 

Apparel -Gloves of the Pugilist
-Ring of the Beast
-Linwe's Armor (Variation)
-Linwe's Boots (Variation)
-Linwe's Hood (Variation)

 

Weapons -Enchanted Crossbow
-Steel Arrows
-Mehrunes' Razor (Variation)

 

Family - Father - Khajiit - Ri'Kolran (Cathay-raht) (Deceased)
Mother - Khajiit - Dro'Emor (Ohmes-raht) (Unknown)
Brother - Khajiit - Dar'Oulo (Alfiq) (Companion)

 

 

Personality - Jo'Argo is different from other Khajiit, he does like to take and steal, but he gives charity to the poor, weak and others who cannot help themselves. He helps out citizens as much as he can. He also has a vast knowledge of History in Elsweyr and The Khajiit History. He has come to Skyrim for 1 reason. To study at the collage of mages, and bring his knowledge of spells to his home town in Elsweyr. He is kind sneaky and determined to get the job completed On his journeys the only biggest hurdles is his addiction to smoking and dealing Skooma, he will distract many people, and have his brother Dar'Oulo steal the coins and small trinkets and ingredients off people. although he does use some of the money to buy Nightshade and Moon Sugar, he gives a huge part of the coin to poor children and the orphanage in Riften.

 

 

Interests

- Skooma
- Khajiit/Skyrim/Dwarven History
- Alchemy
- Book Collecting
- Fishing
- Reading
- Magic

 

Story/History:

Childhood - Growing up at a young age, Jo'Argos father and mother taught him all he knows. Starting at a young age, his father taught him how to sneak around picklocks, barder and persuade others, and pickpocket. Around the age of 12 his mother taught him about Alchemy and creating potions, she also tough him about magic. This caused Jo'Argo to have a very dull childhood, other kids played while he studied and practiced. He usually got picked on by
other kids, but Jo'Argo used the skills tough by his parents to get back at the kids, this caused him to get into a lot of trouble at a young age. when he was 16 he got in lots of trouble, and yelled at his parents, getting mad at them. and a day later. His father and mother had been captured. They didn't know who captured them, all they knew what they took his mother, and left his fathers head on a stake outside there burnt down hideout in the desert. Jo'Argo was depressed and angry, he was sad the last things he said to his parents were terrible, and he regrets it. Looking through his house, he noticed a book it was his mothers diary. It had her dreams about teaching children magic, and exploring other lands in Tamriel to create museums of historic items. So he sent off with his brother to fulfill his mothers dreams of becoming a great wizard, and starting a collage in Elsweyr. His first choice was to head to Skyrim, to the collage of mages. he also wanted to explore the old Dwarven ruins, in search for artifacts and books, to fulfill his mothers dream of owning a museum full of books and historic Artifacts. At this point in his life, he had devoted his life to his mothers, work. He took her books and set off to Skyrim.

 

At the age of 18 along his journey Jo'Argo and his brother Dar'Oulo had become addicted to different types of Skooma, they were at the point they were producing and selling large quantities of Skooma. With a little help from the traveling Khajiit Caravan they broke there addiction, and traveled around with them, buying and selling products to get some extra cash. They are currently roaming around with the Khajiit Caravan earing coin, till they can buy some good armour, and weapons, to head to the Old Dwarven Ruins. from there, the next goal is to study at the collage of mages, and finally open a museum and mage collage back in Elsweyr. Throughout his journey he is documenting everything, with his book quill and inc. Before every night he writes down exactly what happened in that day, keeping a huge history of his travels, and explorations.

 

 

Extras - He got his armour as a gift from Linwe as he saved his life from an attack of a sabre tooth cat.
- He always has Paralysis potions he brews up, and adds to the tips of his arrows to paralyze a target he then approaches the target, steals the items needed and runs away to safety.
- Mehrunes' Razor that he ownes isn't actually Mehrunes' its a variation that looks the same, but isn't his.
- He was actually called J'Argo but changed to Jo'Argo once he joined the collage of mages
-Dar'Oulo will distract people, because he looks like a cute cat, while he has there attention, Jo'Argo will pickpocket there coins, or small trinkets and ingredients they can sell.

 

NOTE - One advantage I can give to this roleplay, is for others to appear to me once a week. I will post a list of about ten items, I had acquired, and I will sell the items to other players, items will usually be small, but 1 out of the ten could be rare. that will cause people to return back to the forum to check for new weapons armour etc... Im looking to get at lead 1 pair of every equipment. Gloves/Boots/Armour/Helmet 2 jewelry, and 4 random weapons. If this is ok please PM me and tell me what you think, and I can create a full thread people can visit. if not its ok I can drop the idea - Jo'Argo

 

Picture - C:\Users\user\Desktop\TESV 2014-01-06 13-38-47-002.jpg

Edited by JoArgo
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  • 6 months later...

Name - ???(he has amnesia will slowly remember) Age - ??? Race - Unknown Born - The ship of the damned Birth Place - The sea Alias's - The destroyer? the killer? the teller of fortunes Sexuality - Bisexual Religion - N/A Residence - Traveling in a coffin Next to an attacked winterhold Afflictions - Nothing Occupation - Farm hand Faction - N/A Political Views - Racial abilities - influence(Changes peoples soul) Body change(take temporary control of being including stealing knowledge please note requires either a battle of souls or consent of the other being) Soul form cuts his soul in two one in body one out(if in other player two soul beings are formed but act in unison) Skills - Expert - sneak Expert - necromancy Adept - conjuration Expert - Alchemy Expert - ritual creation Adept - speech Master Hand to hand fighting Special Abilities - Mind hearing(only when meditating) Blood drinking(Heals more if victim is allowing) Fire breathing(at full power can kill him) general Skills - Disguise - Hunting/Fishing - Knowledge of necromantic practices - Sabotage - Forging - Gambling

 

Weapons/Apparel/Items Misc Lockpicks 7 Black soul gems filled 7 filled grand soul gems apparel monk robe shoes gloves of focus(Increases magic powers) bloodied cloak black mage robe hoodless shrouded hood(Killed guy wearing one) blood covered silk robe(some magic properties) Weapons dagger of torture steel dagger(only used for dissection) Bow staff Fists and feet Unique magic spells Necro blast Necrotic touch Death shroud False death Blood rush(makes enemies get light headed possibly faint at littlest makes enemy dizzy) Unmovable object(it adds 130000000000000000000000000000000000000000000000 pounds to any beings weight) Unending force(takes a piece of raw magicka the larger the more force and it never stops unless the chain is severed) Control skeleton barbarian archer slave or warrior raise skeleton barbarian archer slave or warrior Beast call(brings forth animals they do not attack the caller or other living beings) Feral turn being into a feral killing state(level 9999999999 fury) History He has amnesia but seems to have been a necromancer he no longer wishes to lead a live of evil if he did so other traits strangely can read near all languages(said in that language but written in English) has created his own version of fighting that is a battle of minds wills and magic but only in the mental plane can create an explosion of necrotic energy that raises all nearby dead but are not controlled and will destroy everything including each other has a damaged right gauntlet with a blade in it was 7 inches now it is 9 and coated with silver (P.S IF he seems overpowered please tell me in what areas so I can alter and i do know my name sucks as in username

Edited by eliijah1
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Name - ???(he has amnesia will slowly remember) Age - ??? Race - Unknown Born - The ship of the damned Birth Place - The sea Alias's - The destroyer? the killer? the teller of fortunes Sexuality - Bisexual Religion - N/A Residence - Traveling in a coffin Next to an attacked winterhold Afflictions - Nothing Occupation - Farm hand Faction - N/A Political Views - Racial abilities - influence(Changes peoples soul) Body change(take temporary control of being including stealing knowledge please note requires either a battle of souls or consent of the other being) Soul form cuts his soul in two one in body one out(if in other player two soul beings are formed but act in unison) Skills - Expert - sneak Expert - necromancy Adept - conjuration Expert - Alchemy Expert - ritual creation Adept - speech Master Hand to hand fighting Special Abilities - Mind hearing(only when meditating) Blood drinking(Heals more if victim is allowing) Fire breathing(at full power can kill him) general Skills - Disguise - Hunting/Fishing - Knowledge of necromantic practices - Sabotage - Forging - Gambling Weapons/Apparel/Items Misc Lockpicks 7 Black soul gems filled 7 filled grand soul gems apparel monk robe shoes gloves of focus(Increases magic powers) bloodied cloak blood covered silk robe(some magic properties) Weapons dagger of torture steel dagger(only used for dissection) Bow staff Fists and feet Unique magic spells Necro blast Necrotic touch Death shroud False death Blood rush(makes enemies get light headed possibly faint at littlest makes enemy dizzy) Unmovable object(it adds 130000000000000000000000000000000000000000000000 pounds to any beings weight) Unending force(takes a piece of raw magicka the larger the more force and it never stops unless the chain is severed) Control skeleton barbarian archer slave or warrior raise skeleton barbarian archer slave or warrior Beast call(brings forth animals they do not attack the caller or other living beings) Feral turn being into a feral killing state(level 9999999999 fury) History He has amnesia but seems to have been a necromancer he no longer wishes to lead a live of evil if he did so other traits strangely can read near all languages(said in that language but written in English) has created his own version of fighting that is a battle of minds wills and magic but only in the mental plane can create an explosion of necrotic energy that raises all nearby dead but are not controlled and will destroy everything including each other has a damaged right gauntlet with a blade in it was 7 inches now it is 9 and coated with silver (P.S IF he seems overpowered please tell me in what areas so I can alter

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