Might be a beginner question, but I can't find anything about it on any tutorial. I've added custom replacement music to a pre-built radio station. In-game it plays just fine, songs cycle just fine, it all works, but for whatever reason the songs don't get quiet over dialogue or other "cut away" scenes. It's always full volume. I've looked through the .esp and can't find anything, though I very vaguely remember an FO3 tutorial talking about this exact issue, but I can't find it. Other radio songs and vanilla get quiet in dialogue as they should. They're .mp3 files to match the radio's original files. I haven't tested the original files to see if they do the same thing yet. Wanna rule out if this is just an easy beginner's mistake or a flag I have to enable. Anyone know?
Edited by Glenrhee, 13 July 2019 - 09:58 AM.