I've been searching for a very long time to try to find a cohesive, complete set of instructions on how to edit a body in 3DX Max and then get it back into the game with the previous weighting\physics functional.
I have 3DS Max 2012 and Niftools and can get the .nif in and manipulate it. I know not to change the number of vertices.
I've gotten some valuable info to save from this tutorial here
But, what I want to do is take an existing UUNP HDT body, put it in 3DS Max, smooth and change a few areas, and get it back into the game with all the UUNP HDT functionality. I'm concerned that if I just put the properties as shown in the tut on the new .nif it still isn't a physics body. Is that correct or no?
I see where many sources do talk about the properties to change in .nifskope like BSLightingShader etc, so I can understand that much, but I don't want to lose the HDT jiggles with a new .nif.
Is there any resource that can give me the full breakdown, or is anyone who does this kind enough to just tell me?
I see follower mods with custom ridges on the bodies crediting 3DS Max so I know this can all be done, but how?
I've already seen all the tuts on weapons, armor, horses etc, I need to know more about human bodies.
Thanks for any help.