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Getting path tracing to work in Oblivion


lazyskeever

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I got curious about this and started looking around. Typically how people do this with older games is using one of the shaders in ReShade to enable screen space ray tracing via access to the DirectX depth buffer. The problem is that that Reshade lacks native support for Oblivion's handling of the depth buffer. I've searched around on the Reshade forum for people tinkering with this stuff and found some experiments with getting it half-working with modified .dll files (there's issues with how the first person hands/weapons are rendered when enabling it) and some old mega.nz links to said .dll files that no longer work.

 

Maybe it would make more sense to get this effect working via Oblivion Reloaded? I know there are custom DoF shaders for that which works via the same principles with the depth detection. You think this could theoretically be done?

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