Jump to content

Zmerge and Immersive armors, purple textures.


yudhi108

Recommended Posts

My game was fine, over 300 mods with bashed patch but decided to try zmerge because I wanted more mods. After the zmerge everything seemed fine for a couple hours of gameplay until I saw a guard wearing the primitive nord helmet from immersive armors. It has all purple textures as in the screenshot I attached here.

 

In an attempt to fix this, I extracted all the meshes from the mod zip file into my skyrim directory. This did not fix it.

 

I noted that Immersive Armors is a fomad installer. Dunno if that info will be helpful.

 

Any idea how I can fix this?

 

Thanks so much,

Link to comment
Share on other sites

you were supposed to have all the mods data extracted for each and every mod you merged, asking it to extract while building has left you with what's called an over ride issue.

 

Sort order of assets.

 

There is a method we all use to accomplish this task in order to get things right.

Not a big deal, if the game runs fine with no issues? then you can use xedit's asset manager to track down what's missing and extract just those items.

 

So you know, some times a bsa archive will override loose files, the purple thingy there is missing textures, not mesh files.

 

I bet there's a great deal of asset conflicts that were there before the merge.

 

we use MO2 in order to keep things clean and isolated for each and every mod and their perspective assets., Please understand, the load order of the assets within MO 2 counts too. so it's best to make sure the content is in the same order of the merged plugins.

 

Now if you did all oft this directly into a raw game data base?

 

Just wow. it's not a complete loss, just remove the loose items that do not belong to the main games data base and start over using MO2 and install the tools you used within Mo 2 as well.

 

Once you get to that point before the merge and have all the plugins in the same order you see in the merge log file, you can use MO to disable just the plugins---move them out of the way in MO 2 systems leaving all the assets in the same order of the merged assembly, Now run xedit and apply script, then choose asset manager and choose your merged file, Point to the MOD folder you must make for your merged file as the depository, then run it. you will end up with the fixes you require all nice and neat.

 

Kitty Black

Edited by Purr4me
Link to comment
Share on other sites

  • 1 month later...

I'm having an issue with zEdit/ZMerge 0.6.4 not extracting loose files or building BSAs at all. I have a clean Vanilla install for about the 6th time just to be orderly. Other than that I have the Creation Kit, SKSE64, the creation kit fixes, I've loaded the esp's in creation kit and saved to make sure, I have ticked all the boxes in ZMerge for handling assets and scripts, and I have tried both the extract method, and copy method. zMerge will not extract even loose files, or build a BSA. The two mods I'm merging have no dependansies on any other mods, and they are the only two installed on my game just to keep the process clean. I have tried this with Vortex, and without any mod manager over and over. Is there any program which will do what I'm trying to do? I don't know how mod authors are getting anything done around here. They always seem to know some secrets to making things work as described, yet I can't even make things work when following thorough tutorials and directions. What the hell could be going wrong? Am I missing a patch, or tool, or setting? I've checked every thing. The only thing spitting out with the new esp are json files.

Link to comment
Share on other sites

Ahah! I knew Vortex was messing things up. I made a vanilla copy of SSE and plopped it on my desktop with the mods manually installed. Then pointed zMerge at those files for the location of the plug ins, used Down (Old) amsh merge, and it made the BSA. It's obvious that Vortex is as intrusive as I thought. This is going to be laborious to merge my plugins afterall, but oh well.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...