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Charmers of the Reach SE


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#1
Site Bot

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Charmers of the Reach SE

The main goal of this modification is to make flexible and quality female character creation possible for every player. Thus we have made our race completely independent from vanilla models and textures and ported a new high quality head model to the game with sufficient amount of sliders for RaceMenu.

#2
Daymarr

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Congrats on the nexus release! :)

#3
Spongeman131

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Would it not be more effective and futureproof to instead map the head UVs to the vanilla layout allowing instant and eternal compatibility with most of the skin mods?

#4
QuietPippin

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Wow looks great

... HOLY s*** these sliders are amazing
Mod of the month incoming

Edited by QuietPippin, 16 July 2019 - 02:44 am.


#5
ShaunyBoy5

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Looks awesome, but I will wait for Bijin Skin compatibility.

#6
FatalxSyn

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Tracking this for the next time I play! I look forward to the compatibility patches, but I'll still definitely try this without them. Thanks!

#7
LegoMaan

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What clothing is that in the 21st image? Looks like a merchant clothes remodel but I haven't seen it before.

#8
dragonlove

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is there a body slide for this race cuz i cant find it whats its name ? and i am using Demoniac skin anyway to enable it with this race ?

#9
Mayponce

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In response to post #71757063.


Spoiler

I think you're referring to the BS Bruma leather set, i.e. Cyrodiliic or Colovian leather armor.

Edited by Mayponce, 16 July 2019 - 06:36 am.


#10
JimFever

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Wow. Exactly the kind of thing i was dreaming of (head mesh with the quality of Victoria 7 / genesis characters etc...) combined with the power of race menu. Thats awsome, congrats for this project.

One question tho, can this be used to create NPCs faces as well ?
Is the sculpt export Race menu function working with this head mesh (either for SE or LE btw), and if yes, is it nifskope compatible ?

Edited by JimFever, 16 July 2019 - 06:40 am.





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