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Budderlettuce

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Ghunzul has his weapon equipped, is hostile, but won't strike me with his weapon. He merely paces about me and talks trash as hostile enemies do. I slay him to quell his dumbness. New game doesn't fix the issue.

 

What sort of conflict between mods would create a problem like this? Is there a solution through the creation kit that I could try, perhaps altering his AI/attack data?

 

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I noticed that, when I looked up his actor file in the CK, he has an ambush script attached to him? I'm not sure if this has been conflicted by another mod. Also, I remember having an Orc following of 15-20 Orcs one time (Using EFF on a previous load order; my current load order is void of any follower mods), and I buffed them via the creation kit to have high attack damage, and, lo and behold, they only ended up being able to do killmoves to other npcs. In other words, they would approach enemies of all levels, raise their shields, and crowd the enemy until one orc would commit to a killmove. This killmove would hilariously be preceded by an unusual amount of time of inactivity by my Orcs. I figure there was script lag or something going on in that instance. As for Ghunzul, I reckon his script lag may possibly be so bad that he has just been made stupid. Thoughts?

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