Edit: Made a mistake, no bugs here!
If a mod uses the function EnablePlayerControls to enable the RolloverTextFlag...
EnablePlayerControls 0 0 0 0 0 1 0
...and another mod higher in your load order uses...
SetUIFloat "HudMainMenu\..............\visible" 0
...the function above will do nothing.
Note 1: SetUIFloat must edit a child of HudMainMenu and must be editing the visible trait to 0
Note 2: No matter what Vortex/Loot displays your load order to be, what really matters is the Date modified info that is stored within the ESP files. That is what decides whether this bug will occur or not.
Edited by IntenseMute, 26 July 2019 - 06:18 PM.