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No level requirment for terminals or lockpicking minigames


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I think this is possible anyway I had an idea for a script that will detect the door, container or terminal you are looking at, then when you press a hotkey it detects the lock level of the terminal or container and if it doesn't have a script attached to it or needs a key it will then apply a temporary buff to the player to match the lock level and allow the player the chance to unlock it through the minigame. Never made sense to me your player can't even make attempt an unlock through the minigame. Unimmersive.

 

Problem is I can't think of a sane way to give a player a temporary buff to their skills to bypass the level requirement blocking the minigames without a very unoptimized and lengthy script checking for various lock levels compared to the players science or lockpicking skill and applying temporary effect buffs.

 

I know there is REF.showhackingminigame, however there doesn't appear to be a variant for lockpicking so I don't think this can be done entirely through a one hotkey execution script. Maybe some sort of script based timer setting actor values and then restoring them.

Edited by 8TNein
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