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Tell Us About Your Dovahkin!


LeddBate

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Tell us about your character! Either in a short story (please limit to 1,500 words) or just a bio if you don't want to be long-winded. What makes your Dovahkin tick. What and who do they hate, like, are obsessed with? What is their vocation? How do you/they approach the game? What mods do you use to facilitate a specific play style? Got some pics? Please add them!

 

I know there have been similar posts in the past, but I hate necroing old threads. So please bear with me.

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Skyrim Character: Grath Tarras

Race: Nord/Imperial/Breton. Favors father’s (Nord) build but Mother’s (Imperial/Breton) complexion.
Age: 20.
Class: Warrior/Blacksmith/Alchemist
Primary Skills: One-Handed, Heavy Armor, Block, Archery.
Secondary Skills: Alchemy, Smithing, Speech, Restoration.
Vocations: Mercenary/bounty hunter, part-time blacksmith and alchemist.

Born in Bruma, Cyrodil, Grath was orphaned at age 14 when his parents were killed by bandits in the high country North of Kvatch. His uncle Barrat took Grath with him after the funeral to live in Skyrim. Barrat had a small cottage in Riverwood (in Whiterun hold) and over the next 3 years taught Grath a great deal about his trade in Alchemy. In addition, he also learned a lot from the local blacksmith, Alvor, and soon had a good knowledge of basic metal-working and tanning. He began working for Alvor on a part-time basis.
When Grath was 17, Barrat was almost killed by a bandit that ambushed him on his bi-monthly trip to Helgen (where he got supplies and sold off much of his alchemical potions.) Furious, Grath swore he would NOT lose Barrat to bandits as he had lost his parents. He began training to fight. Although Faendal (a Wood Elf hunter who worked part-time at Gerdur and Hod’s mill) could teach Grath the basics of Archery, he had to travel to Whiterun City to learn good weapon and shield techniques. There he met a Redguard named Armen who agreed to train him for a weekly fee. He would also work for Danica, the priestess of the temple of Kynareth when staying several days in Whiterun. Usually helping with repairs and chores about the temple. In return, Danica taught him the basics of healing spells.
Grath had actually accumulated a goodly amount of Septims during his apprenticeships to both Alvor and his Uncle. So while Barrat recovered from his injuries, Grath trained with both Faendal and Armen whilst continuing to work part-time for Alvor. Although Barrat chaffed at not being able to make his trips to Helgen, Grath was able to sell his Uncle’s alchemical reagents and potions at Arcadia’s Cauldron in Whiterun City and bring back the needed supplies that his Uncle could not get from the Riverwood Traders. While the profit was not as good as what his Uncle could get in Helgen, it was enough to keep them in the black even with Grath’s training fees to Faendal and Armen.
Although alarmed at his Nephew’s decision to take up the vocation of a warrior, Barrat did not try to dissuade him. And for his 18th birthday, he presented Grath with a set of Steel armor forged by Alvor and a quality crossbow purchased from Lucan at the Riverwood trader’s shop. With his training and new equipment, Grath accompanied his Uncle on his trips to Helgen for a year with no incident. For Grath, it was the happiest time of his life to-date.
When Grath was nearly 20, the civil war in Skyrim began when Jarl Ulfric returned to Windhelm after murdering High King Torryg (or killing him in a duel, depending on who told the story) and declared Skyrim independent of the Empire. The Empire immediately sent general Tullius and a cohort of legionnaires to Skyrim with orders to recruit and organize a new legion to suppress the rebellion. With citizens and mercenaries flocking to join one side or the other, the roads grew dangerous as bandits and monsters began multiplying in the vacuum created. It was at this time that various merchants and caravans began hiring mercenaries to protect them on the roads. Grath realized he could make a good deal of gold by signing on with the caravans that were the lifeblood of trade to Skyrim’s cities and towns. Grath begged his Uncle NOT to go on his trips to Helgen while he was gone, citing the amount of money he could bring back after just one month of caravan guard-duty. His uncle grudgingly agreed. But after Grath was gone for over a month, Barrat’s stubbornness got the better of him and he set out for Helgen as he was low on certain groceries that Lucan tended not to carry.
Grath returned the day after his uncle left. Finding the note Barrat left on his Alchemical workstation, he immediately set out after him. Nearly a day later, Grath approached Helgen and was horrified to see smoke rising from inside the town’s walls. Fearing the worst he rushed up to Helgen’s North gate, only to freeze in terror as a dragon rose above the smoke and roared loud enough to nearly burst his eardrums. It then flew off to the North, leaving him laying on the ground clutching his head. Finally, Grath stumbled into the smoking ruins of Helgen. The streets were choked with dead, burned bodies. Curiously, many of them appeared to be Imperial legionnaires. It was soon clear that many of the inhabitants had fled through the West gate towards Falkreath. Grath’s hope that his Uncle was among them was dashed when he found his Uncle’s burned, desiccated corpse near Helgen’s central keep. Although the body was unrecognizable, Grath found the 2nd key to his Uncle’s cottage and other items that proved beyond a doubt that it was him.
Grath returned to Riverwood two days later with his Uncle’s remains. On his 20th birthday, he buried his Uncle behind the cottage with a small group of Riverwood’s inhabitants attending. He quietly told Alvor and Gerdur (the two senior-most of Riverwood’s citizens) what he had seen at Helgen. Afraid they might start a panic, Alvor and Gerdur decided not to tell anyone immediately about the dragon. They asked Grath to go to Whiterun City and beseech Jarl Balgruff for aid.
Grath set off for Whiterun City. Though he had never been to Dragonsreach (the Jarl’s palace) before, the guards readily let him in after he explained he was there on Riverwood’s behalf. Irileth, the Jarl’s housecarl, was extremely suspicious of Grath when he approached her and the Jarl in the main hall. However, Balgruuf welcomed Grath, and upon hearing his request, immediately tasked Irileth with dispatching a small garrison troop to Riverwood. As Irileth left to see to the details, Balgruuf asked Grath if he would be willing to help his court wizard, Farengar, with a dangerous errand. Honored by his Jarl’s request, he readily accepted the task. Farengar explained that he was seeking a tablet that was rumored to be buried in Bleak Falls Barrow. Grath was a bit startled to realize that Farengar was referring to the ancient barrow in the mountains North of Riverwood. Like all of his village’s inhabitants, Grath knew about Bleak Falls, but had never climb the mountain path to explore the area. His Uncle never allowed him to do so as a young boy due to the evil reputation the place had and afterward his duties and travels kept him from ever doing so. Nonetheless, his Jarl had asked it of him, so Grath went. Grath accompanied the Whiterun guards back to his home village, then proceeded on to the barrow. Encountering treasure-hunting bandits and then hordes of Draugr in the catacombs, he battled his way through them all, finally retrieved the dragonstone tablet and returned to Whiterun City. Whilst delivering the tablet to an impressed Farengar, Grath noticed a strange, hooded woman pouring over books and scrolls on one of Farengar’s worktables. Although the hood kept her features hidden, he couldn’t shake the feeling that she seemed familiar.
Afterward, Grath felt rudderless. Unwilling to return home so soon after his Uncle’s death, Grath stayed at the Bannered Mare inn. The innkeeper, who’d seen Grath from time-to-time, asked him if he was interested in the most recent bounty-notice that the Jarl had issued. For the next several months, Grath worked as a bounty hunter around the Hold. He occasionally stopped by Riverwood to check on his neighbors and to perform upkeep on his Uncle’s cottage (whom everyone in Riverwood now acknowledged as his house.)
And all the time, news of dragon attacks, monsters and the civil war kept increasing from merchants and travelers. As the year progressed, the roads and lands grew as dark as the days.
One day, while he was at the Bannered Mare trading stories with a mercenary friend, one of Dragonreach’s guards sought out Grath and told him that Farengar wanted him to come to Dragonsreach at once...

Relevant Mods Used:
Live Another Life by Arthmoor
Vouksi (Beginner's Shack in Riverwood) by Elianora
Riverwood Starter Chest (steel option) by iiKraze
Not So Fast – Main Quest by cdcooley
Timing is Everything by kryptopyr

 

Here's a screen cap of my character:

3866022-1566004967.png

 

Whoopsie! That's an old image from when we were all salivating waiting patiently for SKSE for SE.

 

I'll try to find a more recent image...

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Skyrim Character: Syntian Glawsi

Race: Nord (Though unlike typical Nords is rather short)
Age: 23
Class: Archer/Hunter/Assassin/Vampire
Primary Skills: One-Handed, Light Armor, Stealth, Archery.
Secondary Skills: Lockpicking, Smithing, Enchanting, Restoration.
Vocations: Traveler/part-time Assassin

 

Syntian was turned into a vampire at a young age and has been living her life in Skyrim trying to hide her curse from the people of the land. Owning a home in Solitude she raises her three adopted daughters and pays for her home by taking bounties and assassin jobs on the side while exploring old ruins in search for items of value. She had accidentally turned her eldest daughter (age 17) into a thrall during a moment of weakness caused by her vampirism. After this mistake, she decided to pay it back by adopting the young woman and later adopted two other girls while traveling as she could relate with their suffering on various levels.

 

During the Civil War, she worked as a hunter to feed the Imperial armies and also hunted bandits to keep herself fed and keep her blood thirst down. She fought in several battles during the war against the Nords and was regarded as a traitor by the Stormcloaks and their supporters.

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This was just a test character, named in the middle of uncooperative game aggravation, to the point that I can't even post the name. Somehow, he's made it to level 73.

 

Skyrim Character: (Name censored) but trust me, it's lively.

 

Age: Mid 40s Level: 73 Class: Mutt

 

Primary: One-handed / Conjuration / Destruction / Light armor

Secondary: Smithing / Enchanting / Alchemy / Archery

Vocations: Whiterun Guard, by the authority of Arthmoor, under the Alternate Start - Live Another Life Act of 4E202.

Small unit tactician, AFT executor

Graduate of MHIYH2+ School of Realty

 

(Censored) came onto the scene around the same time as the tragic news of Helgen was sweeping through Skyrim, a short time after the great intermittent CTD crisis. His purpose was not immediately clear, but it was believed he was meant to undergo many trials, his successes and failures in which, it was hoped, would reveal the underlying causes of the crisis. He was already approaching middle age and had no recollection of either his childhood or recent days. Thrown into a troubled world, steeped in turmoil, and with an apparent destiny to suffer multiple world endings, he began to call himself by the phase he found himself uttering most often...(Censored).

 

With no skills in any common vocation, at least none that he could remember, he found meager employment as a Whiterun guard. The work was boring, but he was fed and dry, slept above ground, and even had a few coins in his purse. Every now and again, he got an opportunity to fight, which he relished. While this was by no means major combat, occasionally the fighting would grow into a street brawl, and this satisfied him for the moment, though he was in agreement with his fellow guards, that it had indeed been too long since there had been a good bandit raid.

 

It was during one of these brawls, however, that his commander noticed something in him, a presence of authority of some sort. The commander couldn't put his thumb on it, but it seemed as though (Censored) needed only to speak with someone for a few moments, before they were wholly at his orders. Before long (Censored) was in charge of five other guards, his own "squad." Together, they were tasked with proactively resolving problems throughout Whiterun hold, the types of problems which could not be addressed by waiting at a guard post, and which called for decisive action. Squad members who performed exceptionally well, or who were injured in the line of duty, he rewarded with retirement and homes of their own.

 

Today, (Censored) continues to police Whiterun hold, but is frequently loaned to the jarls of other holds as well, taking on similar missions, with squads comprised of a mix of their guards and his own. (Censored) has, as was foretold, endured several apocalyptic, if mercifully abrupt, deaths. He has returned, however, time and again, and through hours of prayer and meditation, honoring the gods LOOT and xedit, he has begun to to enjoy a life uninterrupted. He has recently considered changing his name to something more presentable.

Edited by thumbincubation
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Name: Brandy

Gender: F

Race: Breton

Style: Dual-wield kamikaze

 

Originally arrived in Skyrim as a male Breton specializing in destruction magic, because he came here from Novigrad where magic was crucial to survival.

 

He soon came to two realizations: 1) swords and bows beat magic every time, and 2) he was transgender, a Lesbian trapped in a man's body. After gender reassignment surgery, he became Brandy and devoted her career to making Skyrim a Lesbian Utopia. Today she is wealthy beyond imagining, surrounded by like-minded friends, and happily married to a Nord giantess named Vilja. Favorite pastime when not killing enemies: playing the lute at home with Vilja.

 

No favorite mods, just high-level vanilla smithing and enchanting skills for tricking out all her badass pals with "the best weapons and armor".

 

I'll post a picture as soon as I figure out how to insert screenshots...

 

 

Edited by DaedricBard
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Good characters. Thanks for sharing.

Question: Are there any particular mods that either of you use in conjunction with your characters?

 

I rely on Alternate Start, AFT, and MHIYH for every play through, though I've only started using the 2+ version recently. The main difference is more followers can be given homes, and I can give them two different shifts to sleep and work.

 

Other than the usuals, like Campfire, Frostfall, etc., I use a bunch of texture mods, a few new armor mods, and all the population mods I can find. I made one that increases destruction hitting power and another that lets me carry containers around with me.

 

Oh, I stick with cdcooley's quality of life mods, too. They help me to loot every-single-thing without sitting down at the table 120303952732 times.

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Character: Joséline

Age: ???

Class: Illusionist/w. Dagger & Bow

Primary Skill: Illusion, Sneak, Archery

Seconadry Skill: Lockpicking, Alteration

 

 

Being a Vampire since I can remember is a tough life. Being pale as I am, especially for a dark elf, its hard to not get peoples attention so I cant stay anywhere for too long.

I have to live in alone, somewhere isolated to make sure anyone around me doesnt look at me too closesly. But this isolation had good sides too, I learned to sneak quite well, allowing me to take on bounty quests and hunt down bandits. This helped me in both ways: From time I got a free meal, as no one would check the corpses of bandits and I got enough coin to make ends meet. Unfortunatly luck shouldnt last for ever. Who wouldve guessed that I actually get captured once in an eternity.

 

I was going for a hunt as usual, things went well and I started feeding on my next bounty. I got incautious for a second and didnt realize that there were still bandits around. I got knocked out and when I woke up again I was on a ship in chains behind iron bars in an small dark chamber, I only ever see the light during daytime at some angles. Sunlight, my favourite!

Time went on, that door that would lead me out of this cage has been locked since ever. I stopped counting how many days have passed since I was captured. Altough at this point, weaks or even months sound more reasonably than "days" and yet all I know about the people that locked me up is their laughter - and smell of blood, which is driving me insane

At one point I stopped thinking and just hoped death would visit me soon. The laughter stopped and smell of blood turned into cold dust, isnt it ironic that out of all things isolation would eventually break me?

 

 

It is as if time just stopped and never started ticking again, except that it started ticking again. I dont know what happened but I somehow came back to my senses and a clear moonlight shined on me. Looking around me I soon realized that the ship crashed. The iron bars were gone.. and the chains? rusted. By time? I cant tell but I managed to break them and crawl out off the wreck. No iron bars, no chains. And still no blood, just a lot of corpses.. with frozen blood. Frozen? Oh yea.. its cold. I forgot .. or did I even realize?

From afar I saw a gigantic tower and a city right next to it. Bloodstarved as I was I could only think of the people that might live there and I with my last remaining strength I somehow managed to leave the wreck behind and went to that village. When I got there I drained the soldiers guarding the city at night. Every. Single. One. and collapsed. Was it too much to handle? After.. how much time has past since I last tasted blood? Well.. it doesnt matter. Here I am, unconcious surrounded by a bunch of dead bodies. Not like I planned not being incaptured for a while, maybe I actually started to like it.. ha ha ha

 

 

I woke up again but instead of another set of iron bars I was lying on a bed. In a big room which looked lke a circle shaped bedroom. I walked outside and realized that I was right in front of the giant tower that lead me to the village. Later I was told that the college took me in and that Im going to be teached illision magic by Dervin

 

I think thats enough. Ye..

Not too sure why I wrote it in first person, felt like it was the right thing to do, altough it looks kinda weird since no one else is writing in first person

Edited by Guest
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Skyrim Character: Moksha

Race: Citizen of the Commonwealth. Lived in Sanctuary Hills before the Great War. Woke up on a wagon train bound for Helgen
Age: Over 200 years old.
Class: Middle Class. Had a wife Nora and a son Shawn. Now married to Zora Fair-Child. Adopted six children. They've been blessed with the good looks of The Kids are Alright. Girlfriend Auri on the side.
Primary Skills: Guns, Charisma, Archery, Swords
Secondary Skills: All types of magic and sneakiness, mead sampling and milk drinking,.
Vocations: Wanderer of the Commonwealth and Tamriel, Dragonborn, Head of several guilds and Archmage of the College of Winterhold. Friend to Inigo the Brave, M'rissi the Catgirl, Lucien Flavius of Cyrodiil, Rumarin the Banana Elf, Rigmor, Empress of Cyrodiil, Recorder the interdimensional scribe, and that Solstheim girl who was forever getting drunk and dancing on the tables (wish they all could be Solstheim girls), and many more.

Edited by Moksha8088
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I don't have one particular character that I stick with, but I usually RP their class with whatever quests/factions I'm doing. One character - usually an Imperial, Dark Elf, or Khajiit - is the Thief/Assassin/Vampire. Another one - Nord, Orc, or Redguard - is the melee fighter who joins The Companions and does all the Civil War stuff before joining the Dawnguard. Then for the caster/College stuff there's my Altmer/Breton wizard/scholar type.

 

Out of those three roles, I probably enjoy the Thief/Assassin/Vampire one the most.

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