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Holorfile 'Your equipped weapon is at maximum condition' Bug


undercarriage

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Hello. I am experiencing a bug related to the Holorifle Re-Enforced Components mod. Despite my bevy of fix mods, when I give the Holorifle this mod, it becomes impossible to repair over 75%. I cannot determine why this is. I can only repair it if I do that one console command that lets you repair your own gear. Any input would be very, very welcome.

 

My list of plugins is as follows:

 

YUP - Base Game + All DLC.esm

ForgeBeyond.esm

FreesideOpen.esm

NVStripOpen.esm

YUP - NPC Fixes (Base Game + All DLC).esp

Uncut Wasteland.esp

The Mod Configuration Menu.esp

FalloutNV_lang.esp

Disable Anti Cheat Minute.esp

NVDLC04 Allegiance w Duster.esp

FreesideOpenPatch.esp

Uncut Wasteland FSO.esp

Harvestable Cave Fungus.esp

JSawyer Ultimate.esp

Mojave Raiders.esp

Mojave Wildlife (Vanilla Style).esp

Unofficial Patch Plus.esp

JSawyer Ultimate - GRA Merged.esp

Mojave Raiders - 22LR Varmint Rifle.esp

Unofficial Patch Plus - Addendum.esp

StripOpenMain.esp

FSOmusic.esp

VanGraffHostilityQuestFix.esp

VanGraffHostilityFactionFix.esp

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From "The Vault" wiki page on the Holorifle:

 

Holorifle reinforced components, improves the maximum condition of the holorifle by 1.5%, rather than the intended x1.5.

 

 

What was the weapons condition before you added the mod? Was it fully repaired? See also the "Bugs" section on that page.

 

-Dubious-

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From "The Vault" wiki page on the Holorifle:

 

Holorifle reinforced components, improves the maximum condition of the holorifle by 1.5%, rather than the intended x1.5.

 

 

What was the weapons condition before you added the mod? Was it fully repaired? See also the "Bugs" section on that page.

 

-Dubious-

 

None of the bugs on those pages are what is happening. I'm not getting the immortal Holorifle bug, I'm simply not being allowed to repair it to 100% once the mod is attached, like I said. This seems like it would be connected to one of the fix mods I use, but I cannot pinpoint which one. The gun is at about ~80% condition when I apply it, most of the time. But the actual condition doesn't seem to matter, because I cannot repair it above 75% once I attach the Reinforced Components mod. It's as though the game doesn't recognize that it's max condition has been improved, despite the fact that it has been. It still has the extra condition when using the weapon, also.

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That is the sort of "tweak" a mod might make and not list. My initial suspicion is that the JSawyer mod might have imposed such a limit as many feel the vanilla holorifle is OP. However, I don't know that.

 

If it is not described, then you will probably need to follow the procedure laid out in "Issue - Record conflicts in xEdit aka FNVEdit" under the "Solutions to Miscellaneous Problems" section of the wiki "Fallout NV Mod Conflict Troubleshooting" article.

 

Failing that, you will have to engage in the process of "mod isolation" to determine which plugin is causing the conflict. Please see the 'Mod Conflict Isolation' section of the wiki "Fallout NV Mod Conflict Troubleshooting" article.

 

Which procedure is easier will depend upon whether or not you feel comfortable with xEdit.

 

-Dubious-

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That is the sort of "tweak" a mod might make and not list. My initial suspicion is that the JSawyer mod might have imposed such a limit as many feel the vanilla holorifle is OP. However, I don't know that.

 

If it is not described, then you will probably need to follow the procedure laid out in "Issue - Record conflicts in xEdit aka FNVEdit" under the "Solutions to Miscellaneous Problems" section of the wiki "Fallout NV Mod Conflict Troubleshooting" article.

 

Failing that, you will have to engage in the process of "mod isolation" to determine which plugin is causing the conflict. Please see the 'Mod Conflict Isolation' section of the wiki "Fallout NV Mod Conflict Troubleshooting" article.

 

Which procedure is easier will depend upon whether or not you feel comfortable with xEdit.

 

-Dubious-

 

I'm fairly certain it's not a deliberate feature of JSawyer, because it is not a limit. It is a bug with a weapon mod. It makes very little sense to deliberately break it in this way when you could simply remove the mod from the game, and there are no references to it in the changelogs. Unfortunately I am not at all comfortable in xEdit, because I have no idea how it works. I suppose that leaves just the process of elimination method. Dangit.

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