Morrowind Modding Madness Season 4: A New Hope
A Team-Based Modding Competition Starting October 1st ~ October 31st
Register Your Modding Teams in the Comments!
Four weeks, two themes, two mods, only one team of modders will rise up to claim the throne as the ultimate modding champions of 2019! Madness has returned for a fourth year, our Lord Sheogorath still craves to be sated, and only an entire month dedicated to intense insanity driven challenges can possibly quench his unending thirst! To satisfy our Lord Sheogorath, Morrowind Modding Madness has been proclaimed anew, starting October 1st and going through to October 31st where modders form teams, compete and vanquish challenges, and rise through the ranks to become the ultimate modding champions of 2019 with all the sweet prizes that entails!
Once again modders will be called upon to face their fellow modders in mod on mod, gladiatorial creativity, the likes of which can only be driven by that Lord of Madness himself!
With that out of the way, let's introduce the 2019 Morrowind Modding Madness competition, a team-based competition in the vein of our annual Morrowind Modathons, but with a twist where modders have to form teams and face bi-weekly modding challenges by coming up with, designing, and releasing an entire mod in only two week's time to make it to the top by Halloween (October 31st).
I've included a breakdown of how this competition works, how you can register and signup for the competition, as well as potential prizes down below.
But first, this year represents one major twist! Each of our challenges this year will revolve around overhauling or expanding something from the vanilla game! That means factions, towns, landscapes, quests, dungeons, or locations from around Vvardenfell could be the target of one of this year's randomly selected themes! But you can find out more about that by checking out the Challenges section down below!
Don't know how to make mods? Check out our Let's Mod Morrowind tutorial videos! You can still signup by October 1st!
How It Works:
1. Form and Register Your Modding Teams
This a team-based modding competition, that means you need to form a modding team and register it in order to enter the competition, and trust me, with the way this competition is setup, you're going to want to have at least one teammate to work with.
Now modding teams can be composed of a minimum of two modders and a maximum of four modders, and ideally, you'll want to gather a team of modders from different fields in order to make the most creative mod possible. Making a quest is always a good way to boost your mod, but what if one of the opposing teams has a talented modeler? Certainly you can outmatch their innovation by just using vanilla assets, but do you really want to take that chance? Likewise, a professional scripter will make your mods come alive, and that might well give you the edge in this creative battle of wits and madness. Whoever you pick to be on your team, you'll need to work together, collaborate, plan out your mods, and successfully release them on time in order to win and claim the top prize.
In order to register your modding team for the competition, you need to first make sure you've got a list of your fellow modders who you want to team up with and who have agreed to work with you, then you need to come up with a team name (nothing offensive, I will rename your team if you submit something inappropriate!) and submit that team name along with your list of modders in a post either here or on one of our forum threads at Great House Fliggerty, or r/tes3mods by NO LATER than the end of the day October 1st. New teams CANNOT apply for the competition after October 1st, that's when the competition starts and we need to have a firm list of participating teams by then!
Once you've got your modding team assembled, be ready to start on October 1st with the first wave of modding challenges!
2. Meet the Challenges and Rise Through the Ranks
As always, in order to make it to the top and win the competition, each team must survive two modding challenges, and once again this year, you'll get two weeks to meet each challenge. That means you'll have an entire 14 days from the time a challenge theme is announced to build and release a mod that fits that theme. The theme will only be revealed the day before the challenge starts, so each modding team only has two weeks to prepare, build and release a mod of their own making. With such a short window of mod development, teams will need to strategize, either join together and collaborate on one mod to get it done faster, or divide off and build individual mods to try and guess the upcoming themes ahead of time and get more mods finished.
Unlike in past years, our themes this year are focused around overhauling and expanding vanilla content. In total, we have five different potential categories, including dungeons, factions, landscapes, quests, and towns. This is a by far smaller pool of categories than in past years, and the goal of each of these categories will be to enhance, overhaul, or expand some part of the vanilla game. This is a bit more of a narrow focus than our typical modding competitions, but there's still plenty of room for creativity and madness with each of these categories!
In any event, in order for your mods to count towards the competition, when you release a mod for one of the challenges, remember to include a line at the top that says 'Part of the Morrowind Modding Madness Competition' and a line right below that with your team name like "Team Cliffracer" or something like that. Your mod will automatically be entered into the competition and be sent to our judging panel for scoring. And you can upload your mods to both Morrowind Nexus or Great House Fliggerty, both sites will work fine for mod releases.
At the end of each challenge, all mods submitted by each team will be featured in one big weekly wrap-up video on the channel, so all mods will receive equal attention on the channel, regardless of where you post your mods for the competition.
Keep in mind, you MUST release your mods by the end of each challenge's 14 day period to be counted towards the competition, we will not accept late entries! There are definite deadlines here!
Special Note: Just to be clear, you can submit both MWSE and OpenMW mods for the competition! There are no restrictions with regards to MWSE, Lua, or OpenMW development!
3. Earn Points from the Judges
Once again this year, we'll be using a completely judge-based scoring system, with scores tilted in favor of creativity. At the end of each challenge, judges will go through and play each mod for the next 7 to 10 days, and the results of their scoring will be posted publicly, so teams will know how they're ranking so far in the competition. Each mod contributes a bit to the team's ranked score, so if a team has one fantastic mod, but didn't meet any of the other challenges, they could still lose the competition as a whole, hence collaboration and working together will be key to winning victory.
And to go a bit into some detail here, the total score that each mod can receive for the competition is 10 points. Hypothetically, if you release one amazing mod that everyone loves, your maximum score is 10 points, but another team could release two semi-good mods that each get six points each and they'd technically be ahead of you in score, so the goal isn't just to release one great mod, it's to make sure you manage your time well, meet the themes, and release a lot of good mods over in order to stay competitive with the other teams.
Here's the criteria that each judge will be looking at for each mod:
- 2 Points for Mod Functionality (Mod does what it's supposed to and is also clean of GMSTs/Dirty Refs)
- 5 Points for Mod Innovation (Is the mod original and creative?)
- 3 Points for Judge Preference (Did the judge enjoy/like the mod?)
As always with these competitions, we have a fairly large set of prizes set aside for modders to win, both for each individual challenge, and overall for the entire competition. Besides the fame and glory of coming out ahead of your fellow modding teams in gladiatorial creativity, each team that gets the highest mod score each week will get a set of Steam and Indie game prizes that they can choose from, and the grand prize winners will get a ton of Steam and Indie games as well, and not only that, they'll be declared the Ultimate Modding Champions of 2019 with all the bragging rights that entails!
To be sure, 2019 has been a great year as far as Morrowind modding is concerned! So far, the community has released some 760 new mods for Morrowind in 2019, more than all of 2018 combined, and for the first time since the mid-2000s, the community is on track to release over 900 new mods by the end of the year! This is Morrowind's second golden age, and I can only hope we can keep the momentum going with yet another exciting modding competition!
Best of luck to all of the contestants, I hope this competition can be a fun and exciting event for all of you, and may the best modding team win! Happy Modding and May The Best Games Never Die!