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Any way to change gravity?


54yeggan

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Is there any way to change gravity in-game or is that hardcoded?

 

For example if I wanted to half gravity so objects fall slower and you fall less quickly when jumping, e.g. on the Moon or low/Zero gravity chamber.

 

Is there a way to do that?

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I'm pretty sure it's hardcoded.

For the player, and maybe even for NPCs, you might be able to approximate it using a perk or magic effect, potentially combined with a hazard to apply it. Now, higher jumping and less fall damage should definitely work, actually falling slower, not sure. However, there seems to be a "Mass" AV (2E0), maybe changing it actually works.

 

As for items or movable statics, can't think of any way it could work...

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Movables and static items have their mass embedded into their physics data. You need the HCT, BGS Tools and MAX 2013 to create new collision sets. You could also use HKX Pack to decode the hkx to xml, change the mass and compile it back. I did that to modify cloth physics which can't be exported with the free HCT and it worked well. But the global gravity is, as far as I know, hardcoded into the engine when setting up HAVOK context.

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