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Looping Animation on NPC - how to stop

animation loop glitch bug npc

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#1
BlueGunk

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For one reason or another I have an NPC stuck in an animation.  She's wandering around OK while the animation is looping.  (It's probably a mod conflict but that's for me to find.)

 

Is there a console 'kill switch' command for animations so I can stop the loop?  I have not been able to find one.

 

I have tried disable/enable; resetai; recycle actor; kill-resurrect. None of them work.

 

Any suggestions gratefully received!  Thank you.



#2
anjenthedog

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NPC or follower? For a follower, if for instance you're using AFT, what I do when that happens is unfollow them, then refollow them. Sometimes it takes a few tries.

 

If a random NPC, no, I have no idea.

 

(PS> I've had to do that for three/four followers so far. 1) Sofia, 2) Sha, and 3) a pair of sisters from Kynanryth (spelling) whose names escape me right now) Sofia was by far the worst with a variety of looping glitches. And the others (and her) all did this thing where they'd walk away from me towards (presumably) their original homes.

 

I suspect that some script gets gummed up, as you noted, by a mod contention. I haven't experienced it recently, but if it happens again, I'm tempted to stop, save, exit, and check to see what's going on by examining the save file with fallrim tools.



#3
BlueGunk

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Thank you for your input.

 

The NPC is a follower. I could try the unfollow / refollow - thanks for the idea!

 

I've examined the Papyrus logs and know the animation event is closed script-wise. Re-saver does not show anything that appears stuck in any way. So why the animation picks up again is flummoxing me.

I am not using AFT - using Nethers Follower Framework.

 

Your "gummed up" concept is about the right description for it!



#4
anjenthedog

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Thank you for your input.

 

The NPC is a follower. I could try the unfollow / refollow - thanks for the idea!

 

I've examined the Papyrus logs and know the animation event is closed script-wise. Re-saver does not show anything that appears stuck in any way. So why the animation picks up again is flummoxing me.

I am not using AFT - using Nethers Follower Framework.

 

Your "gummed up" concept is about the right description for it!

 

 

PS> if you have SL installed, you can hard-stop animations (I think ) from the SL MCM. There's a submenu on its MCM that allows "Stop all animations". Not sure if it's only for SL events or for everything, but it might be worth a try if this persists. That is, presuming you have SL

 

In addition, although I'm not familiar with UFF, but I'd check its command menu to see if it has  a "Stop ALL"  or similar command (Stop: All is in the AFT command set, although I don't recall if I've ever used it so I'm not even sure what it does)  That might do it too.

 

good luck



#5
BlueGunk

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Two things! Firstly I solved the issue of the animation loop - it was another animation that was incorrectly applied causing the loop.   :laugh:

 

Secondly, yes I did try the SL "Stop Animations" but that (like everything else I tried) did not work. 

 

So all is now OK - I found the culprit!  Thanks for your help!



#6
anjenthedog

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Glad to hear you solved it!

 

Which mod/animation was problematic, if I may ask? Future folk will read this article and be left scratching their heads.



#7
Violence

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Two things! Firstly I solved the issue of the animation loop - It was another animation that was incorrectly applied causing the loop.   :laugh:

A shot in the dark but worth it -  I'm one of those "Future Folk" mentioned by Anjen, scratching my head!



#8
BlueGunk

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Sorry guys - it was an animation from Private Needs, causing permanent urination in a follower. I had to use a console command to get the NPC to drop an item  "dropitem" and the ref no of the effect/thingy.



#9
Tetrol88

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Prostate?







Also tagged with one or more of these keywords: animation, loop, glitch, bug, npc

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