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OtakuFakku

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So i recently tried reinstalling fallout nv and adding mods and testing the game. but ive noticed some weird game breaking bugs.

 

1. AI sometimes doesn't do what its supposed to E.G. the one for my baby quest cant be beat because none of the ai go to the dinosaur. as well as this the quest for the king that involves the bodyguard cant be beat because he never "shoots" the thugs.

 

2. Old mormon fort straight up doesn't load. loading screen ends and its a black screen. Linked is a imgur link to my files and mods i have installed.

 

https://imgur.com/a/w6miGEF

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As those are all basic vanilla game quests you are having problems with, I'm pretty sure (99.9%) we can get you straightened out.

 

Please provide ALL the information requested in the wiki "How to ask for help" article. Don't forget to identify things that do not appear in the "load order", such as if you are using a "regional language version" of the game (even if you are playing it in English); using the FNV4GB Patch, NVSE and it's related plugins; replacements for textures (specifically their larger image sizes: 1024x1024, etc.), animations, or "bodies", etc.; and "post-processors" like ENB or SweetFX. It saves us playing "20 questions" and gets you a more specific answer more quickly. (The usual turn-around on post and reply in an older game forum is 24 hours.) Screenshots don't usually work so well because they tend to cut off or fail to display needed information and are hard to "piece together" into a complete and coherent picture.

* See "How to markup images (etc) in forum posts and comments" article for how to use "Spoiler tags". LOOT already includes those tags in the "load order" it copies to your clipboard, so you can just paste it's list into your post.

We REALLY need to see a "load order" as produced by "LOOT"; to include the main game and DLC files. With modded games its the sequence, not merely the list of mods, which is the cause of many problems. LOOT's sort gives a good first approximation, correcting the most obvious issues and is sufficient for most players. You can make minor adjustments to the order and tell LOOT how to remember them. It's in the on-line documentation under "Metadata". Instructions on how to copy it's list for posting are in the "How to ask for help" article, and "Checklist Item #11' entry in the wiki "Fallout NV Mod Conflict Troubleshooting" guide.

Please see the 'Vanilla Load Order' entry in the 'First Timer Advice' section; and the 'Common Game Problems' section of the wiki "FNV General Mod Use Advice" article.

If the problem persists, then see either the 'Solutions to Starting the game problems' or the 'Solutions to "Crash To Desktop" (CTD) problems' sections in the wiki "Fallout NV Mod Conflict Troubleshooting" guide.

I recommend anyone read the entire "FNV General Mod Use Advice" article to understand the differences between this game and others you may have experience with; especially if this is your first attempt to play a modded FNV or it's been more than a year since you last did so.

-Dubious-

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As those are all basic vanilla game quests you are having problems with, I'm pretty sure (99.9%) we can get you straightened out.

 

Please provide ALL the information requested in the wiki "How to ask for help" article. Don't forget to identify things that do not appear in the "load order", such as if you are using a "regional language version" of the game (even if you are playing it in English); using the FNV4GB Patch, NVSE and it's related plugins; replacements for textures (specifically their larger image sizes: 1024x1024, etc.), animations, or "bodies", etc.; and "post-processors" like ENB or SweetFX. It saves us playing "20 questions" and gets you a more specific answer more quickly. (The usual turn-around on post and reply in an older game forum is 24 hours.) Screenshots don't usually work so well because they tend to cut off or fail to display needed information and are hard to "piece together" into a complete and coherent picture.

 

* See "How to markup images (etc) in forum posts and comments" article for how to use "Spoiler tags". LOOT already includes those tags in the "load order" it copies to your clipboard, so you can just paste it's list into your post.

 

We REALLY need to see a "load order" as produced by "LOOT"; to include the main game and DLC files. With modded games its the sequence, not merely the list of mods, which is the cause of many problems. LOOT's sort gives a good first approximation, correcting the most obvious issues and is sufficient for most players. You can make minor adjustments to the order and tell LOOT how to remember them. It's in the on-line documentation under "Metadata". Instructions on how to copy it's list for posting are in the "How to ask for help" article, and "Checklist Item #11' entry in the wiki "Fallout NV Mod Conflict Troubleshooting" guide.

 

Please see the 'Vanilla Load Order' entry in the 'First Timer Advice' section; and the 'Common Game Problems' section of the wiki "FNV General Mod Use Advice" article.

 

If the problem persists, then see either the 'Solutions to Starting the game problems' or the 'Solutions to "Crash To Desktop" (CTD) problems' sections in the wiki "Fallout NV Mod Conflict Troubleshooting" guide.

 

I recommend anyone read the entire "FNV General Mod Use Advice" article to understand the differences between this game and others you may have experience with; especially if this is your first attempt to play a modded FNV or it's been more than a year since you last did so.

 

-Dubious-

Thanks mate i'll make sure to respond here if thats ok with my load order. as well as read through those posts and links

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As those are all basic vanilla game quests you are having problems with, I'm pretty sure (99.9%) we can get you straightened out.

 

Please provide ALL the information requested in the wiki "How to ask for help" article. Don't forget to identify things that do not appear in the "load order", such as if you are using a "regional language version" of the game (even if you are playing it in English); using the FNV4GB Patch, NVSE and it's related plugins; replacements for textures (specifically their larger image sizes: 1024x1024, etc.), animations, or "bodies", etc.; and "post-processors" like ENB or SweetFX. It saves us playing "20 questions" and gets you a more specific answer more quickly. (The usual turn-around on post and reply in an older game forum is 24 hours.) Screenshots don't usually work so well because they tend to cut off or fail to display needed information and are hard to "piece together" into a complete and coherent picture.

 

* See "How to markup images (etc) in forum posts and comments" article for how to use "Spoiler tags". LOOT already includes those tags in the "load order" it copies to your clipboard, so you can just paste it's list into your post.

 

We REALLY need to see a "load order" as produced by "LOOT"; to include the main game and DLC files. With modded games its the sequence, not merely the list of mods, which is the cause of many problems. LOOT's sort gives a good first approximation, correcting the most obvious issues and is sufficient for most players. You can make minor adjustments to the order and tell LOOT how to remember them. It's in the on-line documentation under "Metadata". Instructions on how to copy it's list for posting are in the "How to ask for help" article, and "Checklist Item #11' entry in the wiki "Fallout NV Mod Conflict Troubleshooting" guide.

 

Please see the 'Vanilla Load Order' entry in the 'First Timer Advice' section; and the 'Common Game Problems' section of the wiki "FNV General Mod Use Advice" article.

 

If the problem persists, then see either the 'Solutions to Starting the game problems' or the 'Solutions to "Crash To Desktop" (CTD) problems' sections in the wiki "Fallout NV Mod Conflict Troubleshooting" guide.

 

I recommend anyone read the entire "FNV General Mod Use Advice" article to understand the differences between this game and others you may have experience with; especially if this is your first attempt to play a modded FNV or it's been more than a year since you last did so.

 

-Dubious-

Here is the load order btw.

 

0 0 FalloutNV.esm
1 1 DeadMoney.esm
2 2 HonestHearts.esm
3 3 OldWorldBlues.esm
4 4 LonesomeRoad.esm
5 5 GunRunnersArsenal.esm
6 6 ClassicPack.esm
7 7 MercenaryPack.esm
8 8 TribalPack.esm
9 9 CaravanPack.esm
10 a ZionTrail.esm
11 b Project Nevada - Core.esm
12 c Project Nevada - Equipment.esm
13 d Project Nevada - Rebalance.esp
14 e Project Nevada - Cyberware.esp
15 f Project Nevada - Extra Options.esm
16 10 Weapon Mod Expansion.esm
17 11 AWOPDeadMoney.esm
18 12 Daughters of Ares.esp
19 13 IWR.esm
20 14 Momod.esm
21 15 Shogo_Heavy_Industries.esm
22 16 More Traits.esm
23 17 GRARG.esm
24 18 Lings.esm
25 19 More Perks.esm
26 1a More Perks for Companions.esm
27 1b Weapons.of.the.New.Millenia.esm
28 1c almostPerfect50.esp
29 1d Daughters of Ares - CouriersStash.esp
30 1e FO3 Uniques.esp
31 1f DisarmEnemy.esp
32 20 fastah fastah.esp
33 21 female-lobotomites.esp
34 22 BabyGoat Ghost Weapon Mod.esp
35 23 KillableKids.esp
36 24 HairPatcher.esp
37 25 HelplessFalling.esp
38 26 Loot Vehicles.esp
39 27 MeatMineReborn.esp
40 28 001 Project Weaponry.esp
41 29 GunRunnersExpanded-LoreFriendly1.1.esp
42 2a More Perks Update.esp
43 2b Weapons.of.the.New.Millenia.Store.esp
44 2c ARESproject.esp
45 2d ZionTrail-NV.esp
46 2e IWR - Rebuilt.esp
47 2f CourierCacheWSE.esp
48 30 Weapon Mod Expansion.esp
49 31 Wastelander Pack.esp
50 32 More Unique Weapons Mod - Guns.esp
AWOPDeadMoneyVendorPatch.esp
51 33 FO3WeaponsRestoration.esp
52 34 DaWreckaPerksNV.esp
53 35 DWPerks_NVDLC.esp
DWPerks+NVEC.esp
DWPerks+TaleOfTwoWastelands.esp
54 36 Couriers Blunder + Rifle.esp
55 37 Rewarding Exploring.esp
56 38 Giant Monsters.esp
57 39 Mail Order Catalogs.esp
58 3a FightForCouriersStash.esp
59 3b Cazaclaw Resource.esp
60 3c NVBabyDeathclawCommander.esp
61 3d 1874Sharps.esp
62 3e STSuperMutant-Core.esp
63 3f 1CazyTestEsp.esp
64 40 ScottmackWeaponPack.esp
65 41 CAGE 1.9.3.2.esp
66 42 xatmosSkillPerks.esp
67 43 EpF-BetterPerkDescriptions.esp
68 44 FalloutMaleHair.esp
69 45 Gifted.esp
Gifted - Project Nevada.esp
70 46 Gojira!.esp
71 47 sniper.esp
72 48 BabyGoat Quad Shotgun Weapon Mod.esp
73 49 Widowmaker-UniqueLeverActionWeapon.esp
74 4a Crossbow.esp
75 4b HomeWeaponsPack.esp
76 4c FAC FNV.esp
77 4d BabyGoat Hunting Iron Weapon Mod.esp
78 4e MangInGraz.esp
79 4f zzjayHairsFNV.esp
80 50 MorePerksFixed.esp
81 51 NambuType14.esp
82 52 PerkPack1.esp
83 53 New Vegas Throwing Weapon Conversions.esp
84 54 SignatureWeapons.esp
85 55 Special Snow globes.esp
86 56 SPECIALer_DLC03.esp
87 57 The Mod Configuration Menu.esp
88 58 SawLauncher.esp
89 59 Thunderpipe.esp
90 5a The Weapon Mod Menu.esp
91 5b Lings-PlayableRaces.esp
DWPerks+FOOK.esp
DWPerks+FOOK+NVEC.esp
DWPerks+FOOK+TTW.esp
DWPerks+FOOK NV DLCs.esp
DWPerks+NVEC+FOOK+TTW.esp
DWPerks+NVEC+TTW.esp
DWPerks-WMX.esp
DWPerks+FOOK+TTW+WMX.esp
92 5c LingsPrettyThings.esp
93 5d More Perks for Companions Update.esp
94 5e More Traits Update.esp
95 5f Weapons.of.the.New.Millenia.Honest.Hearts.Grunt.Patch.esp
96 60 Weapons.of.the.New.Millenia.Leveled.Lists.esp
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These are covered in the "Common Problems" reading, but i will mention them here as "immediately obvious" things you need to fix so they don't get "lost" in the information overload.

 

* Move any "inactive/disabled" plugins out of the game "Data" folder. They count against the "plugin cap" because they get loaded by the game engine if found, and can cause "Missing Master" problems. Please see the wiki "Missing Masters" article if you get that error message.

 

* Don't install every optional file for a mod. Read the install instructions carefully. Optional files need to be selected on a "case by case" basis. For example: with any mod you usually only need one ESP (and possibly one ESM) "base" file depending upon whether you have all the DLCs active or not. Only if you don't have them all active do you need to install any specific DLC versions if there is an "Ultimate Edition/All/Merged DLC" version.

* "Compatibility patches" to make one mod work with another need to be placed after (as in "physically lower, higher numbered") in the "load order" than ALL of the plugins they are designed to make compatible. (This also applies to "fix" files.) ESMs should always be placed at the top (lowest numbered) positions in the "load order", followed by the related ESPs though they can be separated from their ESMs by other plugins. LOOT does a good job of determining those basic orders. Getting the "load order" incorrect will cause "Missing Masters" errors as well. You can make minor adjustments to the order and tell LOOT how to remember them. It's in the on-line documentation under "Metadata".

FYI: The "pre-order packs" (aka "POPs": Caravan, Classic, Mercenary, and Tribal; available now in the "Courier's Stash" addon), are not considered "true DLC expansions" by most mods and treated as "compatibility patches" because they just add certain unique items. So their absence should not deter you from using "All DLC Merged" plugins. Where they are included, they should come after "GunrunnersArsenal.ESM" which is a true DLC expansion. When in doubt, follow the process in the wiki "Missing Masters" article to confirm they are not "master files" for that plugin.

* "Compatibility patches" to make one mod work with another need to be placed after (as in "physically lower, higher numbered") in the "load order" than ALL of the plugins they are designed to make compatible. (This also applies to "fix" files.) ESMs should always be placed at the top (lowest numbered) positions in the "load order", followed by the related ESPs though they can be separated from their ESMs by other plugins. LOOT does a good job of determining those basic orders. Getting the "load order" incorrect will cause "Missing Masters" errors as well. You can make minor adjustments to the order and tell LOOT how to remember them. It's in the on-line documentation under "Metadata".

FYI: The "pre-order packs" (aka "POPs": Caravan, Classic, Mercenary, and Tribal; available now in the "Courier's Stash" addon), are not considered "true DLC expansions" by most mods and "compatibility patches" because they just add certain unique items. So their absence should not deter you from using "All DLC Merged" plugins. Where they are included, they should come after "GunrunnersArsenal.ESM" which is a true DLC expansion. When in doubt, follow the process in the wiki "Missing Masters" article to confirm they are not "master files" for that plugin.

 

Some ESP files are internally "flagged" as ESM files, and will get loaded before some other ESM files. If LOOT re-positions them in with the other ESM files ... leave them there.

* Don't install compatibility patches for mods you do not have installed/active (e.g. get rid of any "TTW" patches if you aren't running TTW). The reverse also holds true: don't install mods that are not compatible with, or specific to, TTW or FNC if you are playing with them.

* You really need to use a "Merge Patch File" with that collection of mods. Please see the 'Third Rule: The Rule of One' and 'Merge Patch File' sections of the wiki "FNV General Mod Use Advice" article.

-Dubious-

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