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Adding scale and ownership info to a placed object in xEdit?


xtcrefugee

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So I can add a new placed object (REFR) to a cell directly in xEdit (or copy an existing one as a new record) but I can't see how you're supposed to add scale (XSCL) or ownership (XOWN) to it if those values aren't already there?

 

I can open the esp in the Creation Kit and add those values there of course, but then I risk other CK weirdness such as overwriting face meshes, losing masters etc. so I'd have to back those up first, then (if I just want the scale/ownership and none of the CKs other changes) compare and copy between the modified and original versions of my esp. Surely there must be an easier way than that, all from xEdit?

 

Side note, I'm still very interested in knowing if there's a way to see the position, angle and scale of objects placed with player.placeatme in the FallrimTools resaver or another tool, because boy would that be easier than having to click on every item I've placed in-game, read those values off then enter them manually in xEdit.

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You really should be using the CK for making mods then cleaning them up with xEdit. There are plenty of things that xEdit can't do if you try to build an entire mod without ever loading it in the CK you are very likely generating something that has massive game destroying problems.

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Sure I get that, but I wasn't talking about anything overly complex here. I'm just adding a few objects to existing mods.

 

-edit-

For anyone else searching for an answer who finds this, I haven't found a way to add ownership/scale to a pre-existing object directly BUT if there's another object in the same cell with those already, you can hold Ctrl and click both records to compare side-by-side, and then right click to add ownership/scale that way.

Edited by xtcrefugee
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