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Hi there,

 

We've been working on this game for 2 years now. We're going to release it in Early Access 26 Sep.

 

Encased is an isometric RPG is a post-apocalypse setting. It is inspired by the original two Fallout games and Roadside Picnic novel.

 

Steam: https://store.steampowered.com/app/921800/Encased_A_SciFi_PostApocalyptic_RPG/

 

Watch Gameplay Trailer: https://www.youtube.com/watch?v=7NoZ2OrPq3s

 

And don't hesitate to ask me anything :wink:

 

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Hi there,

 

Sorry that I missed your questions. We hard worked on the first content patch that we released past weekend.

 

Btw here the full list of changes: https://steamcommunity.com/games/921800/announcements/detail/3728349046581146717

And as for mods support, we didn't hit that stretch goal while Kickstarter campaign, but ofc we have plans to added it in Encased. I'm not sure that we can make it at the full release, but we'll do our best to add mod support as fast as possible
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Development updates from Dark Crystal Games are back! In the latest update we'll talk about the Encased narrative and how it will affect players. You'll learn how quests and stories under the Dome are created.


Only the most attentive will learn all secrets and story of Encased world. Each note, terminal or voicemail contains not only a part of the game's overall plot, but also stories of people, trying to survive in the rapidly collapsing society. Protagonist is not a passive observer, they're the main driving force of the game world.



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As a bonus for a long silence, we publish the next update immediately.

In the sixth development update we'll tell you about random encounters in Encased. You'll learn how they are created and how players can influence event outcomes. We'll also talk about easter eggs and unique rewards. Raiders, tactical puzzles, illustrated dialogues, unique items - all this awaits you in the new release of Encased development update

 

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Hello, everyone!


Today we are pleased to present the second content patch for Encased. The world under the Dome was changed a lot. The game got day and night cycle, new locations, additional quests, characters and a mysterious companion with the fox mask.


We worked hard on an updated combat system, redesigned balance, added new weapons and weapon effects. Variability of the playthroughs was also increased thanks to new dialogue choices, an expanded skill system and additional encounters.



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