Hello dear modders!
I just got into 3DS MAX and started making some meshes that i would like to get into the game ( the CreationKit ) .
I have 3DS MAX 2015 and the havoc-tool thing and I can save a model as a nif, so I think I have everything that I need.
I already looked up some tutorials, but those were not helpful.
So if anyboy knows how to get a static mesh with collision from 3DS MAX 2015 to the game, please let me know. I plan on just using the mesh itself (or a copy of it) as a collision mesh.
Back in the day with Skyrim the collision thing was easy with the NifUtils software, but I tryied that for FO4 nifs and it just crashed ;-(
I am new to 3DS MAX (i mean I know the basics) and to modding FO4, but I really would like to get into this ...
Edit: i just realized the title is spelled wrong, oops ;-)
Edited by YouDoNotKnowMyName, 04 October 2019 - 06:57 PM.