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New-location mods compatibility and load order


e1grey

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Hi.

 

I recently started a new playthrough and decided to install a few new-location mods (interiors and exterior objects). I've had a few issues with some of them, and the problem is that the issues don't show immediately, and some of the mods have been updated and other may have been outdated and are not compatible with each other anymore. Basically, I want to ask if anyone's running a bunch of these mods together and have tested them for compatibility, bugs, and if there's an optimal load order for them.

 

I'm currently running:

 

Lexington Interiors

Minutemen Watchtowers

Concord Expanded 2.0

Stumble Upon Interiors

Salem Expanded

The Lost Vault

South of the Sea

Inside Jobs

MsRae's Commonwealth Interiors

 

I'm also running Thuggysmurf's quest mods that add a few new interiors and edit exterior cells: Fusion City Rising, Outcasts and Remnants, Project Valkyrie and Depravity.

 

I also tried Fort Hagen Expanded but it caused immediate CTDs upon loading, so uninstalled it. It may have been not the mod itself, but a compatibility or a load order issue.

 

I'm planning to try:

 

The Wild Wasteland

Shank's Interiors Project

N.E.S.T Survival Bunkers

Commonwealth Underground and Forgotten Spaces

Edited by e1grey
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open all Location Mods (the ones you listed) in Fo4Edit. right click on any mod (Left Pane Window), and click on check *Apply Filter For Cleaning*

 

now look for any mod with a red background and forground, this will indicate conflicts. (by clicking on the plus sign next to each mod, expand all record entries, until you find the a red background and forground, click on the record entry that has said red background and forground, look on to the right pane window, and you will see what mod(s) it is conflicting with all mods that are conflicting, will also be in red on the right pane window.

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open all Location Mods (the ones you listed) in Fo4Edit. right click on any mod (Left Pane Window), and click on check *Apply Filter For Cleaning*

 

now look for any mod with a red background and forground, this will indicate conflicts. (by clicking on the plus sign next to each mod, expand all record entries, until you find the a red background and forground, click on the record entry that has said red background and forground, look on to the right pane window, and you will see what mod(s) it is conflicting with all mods that are conflicting, will also be in red on the right pane window.

"Apply Filter For Cleaning" thing is no longer available according to a dialog window that appears when trying to select it in the context menu.

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get the old version of Fo4Edit. 3.2.1

 

found in the old versions on the same page.

 

old version works perfectly fine, theirs no need to update. not too mention i do not trust automated processes, i would rather manually do it so i know for a fact i am doing it properly. aside from the automated process, and the *Still building References* Spam in the message window, and the patron popup box (which is fair enough its a good program the author deserves credit, but at the same time this popup window is major inconvenience for a program that is supposed to be convenient, you have to wait 10 seconds before you can even do anything, which for me is a big no no, i like to work quick, and have extreme impatience when it comes to me having to wait before i can even use the program).,

 

on version 3.2.1 none of this issues apply, and as such for me version 3.2.1 is vastly superior to its newer versions. because you can fire it up, and immediatly get to work, without the annoying spam and delay before you can even do anything.

 

basically theirs literally no reason to update.

 

grab the old version, then follow what i wrote in my primary reply

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