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How to change ammo cap and mag size on Anti-mat rifle AMR

mass effect 2 modding editing weapons weapon stats amr dlc anti-materiel rifle

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#1
HyperGenz

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- How do i change the AMR to have 24 rounds and has 4 shots before reloading.
- I tired editing the Coalesced.ini but the changes to AMR didn't stick.  
- Am able to edit the Coalesced.ini file and save it using ME2 ini fixer - so am able to save changes without the game crashing.
- With my edited Coalesced.ini file am able to use SMG with Assault class - unequip all weapon types besides Heavy pistol. 
- Don't asked these questions !! 
 "did the game crash" - "did the Coalesced.ini file save properly"

I came to the conclusion that the weapons stat data is probably stored somewhere else other then Coalesced.ini - Perhaps a pcc file idk. 
Considering that the AMR Rifle  is a DLC perhaps that content is in the DLC folder then Coalesced.ini. 

uGOQYbG.png

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The type of vaules applied is in bytes of 4 
So MagSize=(X=12,Y=12) is 1 round - with some maths if you wanted 6 rounds in mag it would look like this (X=72,Y=72)
as exampled above - Now i may be wrong here so that is why am asking for help.


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Default `MagSize=(X=12,Y=12)` 1 round per reload

     Edit `MagSize=(X=48,Y=48)` 4 rounds per reload

Default `InitialMagazines=4`  1 round

     Edit `InitialMagazines=16` 4 rounds

 

Default `MaxSpareAmmo=(X=48,Y=48)` 12  rounds MAX "Bolt action"

     Edit `MaxSpareAmmo=(X=96,Y=96)`  24 rounds = 6 Mags each filled with 4 rounds "semi automatic"

 

`ChangeLog`

AMR functions like a semi automatic

AMR has 6 magazine's

AMR has a total of 24 rounds in all 6 mags

FAILED EFFECTS DID NOT APPLY IN GAME

 

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[SFXGameContent_Inventory.SFXWeapon_AntiMatRifle]

bUpgradesBasicWeapon=true

Damage=(X=81.9,Y=81.9)

DamageAI=1.1f

DamageHench=0.65f

RateOfFire=(X=240,Y=240)

RateOfFireAI=1.0f

MagSize=(X=12,Y=12)

LowAmmoSoundThreshold=4

bUseSniperCam=true

bIsAutomatic=true

bInfiniteAmmo=false

InitialMagazines=4

MaxSpareAmmo=(X=48,Y=48)

BurstRounds=1

BurstRefireTime=0.65f

MinAimError=(X=3.2,Y=3.2)

MaxAimError=(X=7.5,Y=7.5)

AccFirePenalty=25.4f

AccFireInterpSpeed=12.0f

CrosshairRange=(X=50,Y=100)

Recoil=(X=3.0f,Y=3.0f)

ZoomRecoil=(X=1.0,Y=1.0)

RecoilInterpSpeed=15.f

RecoilFadeSpeed=3.0f

RecoilZoomFadeSpeed=0.95f

RecoilYawScale=0.2f

RecoilYawBias=-0.2f

RecoilYawFrequench=60

PrettyName=209738

IconRef=11

GeneralDescription=338223

ShortDescription=339322

GUIImage=GUI_Codex_Images.Anti-MaterialRifle_512

bZoomSnapEnabled=true

MinZoomSnapDistance=1000

MaxZoomSnapDistance=10000

ZoomSnapDuration=0.1

ZoomSnapList=( AimNode=AimNode_Cover, OuterSnapAngle=5, InnerSnapAngle=0.5, SnapOffsetMag=20 )

ZoomSnapList=( AimNode=AimNode_Chest, OuterSnapAngle=20, InnerSnapAngle=10, SnapOffsetMag=10  )

ZoomSnapList=( AimNode=AimNode_Head, OuterSnapAngle=0, InnerSnapAngle=0.0, SnapOffsetMag=0 )

bFrictionEnabled=True

MagneticCorrectionThresholdAngle=1

MaxMagneticCorrectionAngle=0.5

SteamSoundThreshold=1

NoAmmoFireSoundDelay=0.6

AI_BurstFireCount=(X=3,Y=6)

AI_BurstFireDelay=(X=2.f,Y=3.0f)

AI_BurstFireMovingDelay=(X=2.0f,Y=4.0f)

AI_AimDelay=(X=0.25,Y=0.25)


Edited by HyperRevolverX, 10 October 2019 - 08:47 PM.


#2
HyperGenz

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FOUND IT --- C:\Games\Mass Effect 2\BioGame\DLC\DLC_MCR_01\CookedPC
  ->DesertAssaultRifle <-  is the anti-mat rifle  

What the do i do tho - cuz it looks like its already set IDK anyone willing to help ?



[SFXGameContentDLC_Desert.SFXWeapon_DesertAssaultRifle]

;; Damage

Damage=(X=50.4,Y=50.4)

DamageAI=0.8f

DamageHench=0.4f

;; Same ROF as the Anti-mat

RateOfFire=(X=750,Y=750)

TracerSpawnOffset=2.0

;; Not sure about the ammo, should probably be low because the gun should feel powerful

MagSize=(X=16,Y=16)

LowAmmoSoundThreshold=6

InitialMagazines=4

MaxSpareAmmo=(X=64,Y=64)

;; Burst is set so the player has to re-engage the trigger to continue firing

BurstRounds=1

BurstRefireTime=999.0f

AIBurstRefireTimeMin=0.1

AIBurstRefireTimeMax=0.2

MinAimError=(X=1.6,Y=1.6)

MaxAimError=(X=4.0,Y=4.0)

AccFirePenalty=320.0f

AccFireInterpSpeed=420.0f

CrosshairRange=(X=35,Y=65)

;; In zoom recoil is very similar to the Needler

;; Recoil

;; Zoomed accuracy

MinZoomAimError=(X=0.35f,Y=0.35f)

MaxZoomAimError=(X=1.5,Y=1.5)

ZoomAccFirePenalty=40f

ZoomAccFireInterpSpeed=38f

ZoomCrosshairRange=(X=25,Y=40)

 

;; Recoil is completely based off the anti-mat rifle

Recoil=(X=3.0f,Y=3.0f)

ZoomRecoil=(X=1.5,Y=1.5)

RecoilInterpSpeed=15.f

RecoilFadeSpeed=3.0f

RecoilZoomFadeSpeed=0.95f

RecoilYawScale=0.2f

RecoilYawBias=-0.2f

RecoilYawFrequench=60

 

;; GUI

PrettyName=362192

IconRef=2

GeneralDescription=362193

ShortDescription=362194

GUIImage="DLC_GUI_MCR_01.HeavyAssaultRifle_512"

;; AI

AI_BurstFireCount=(X=2,Y=6)

AI_BurstFireDelay=(X=0.65f,Y=2.3f)

AI_BurstFireMovingDelay=(X=0.5f,Y=2.f)

AI_AimDelay=(X=0.3,Y=0.3)



#3
HyperGenz

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Made the changes to the BIOWeapon.in and there was no effect sadly so am lost 



#4
ArJed

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AMR - M-97 Viper?
Check ME2 Weaponry tweaks  readme for details.
 
Coalesced.ini > [SFXGameContent_Inventory.SFXWeapon_AntiMatRifle] section
Example from ME2 Weaponry tweaks mod:
BurstRounds=1
MagSize=(X=12,Y=12)
InitialMagazines=10
MaxSpareAmmo=(X=120,Y=120)

Edited by ArJed, 28 October 2019 - 09:45 PM.






Also tagged with one or more of these keywords: mass effect 2, modding, editing, weapons, weapon stats, amr, dlc, anti-materiel rifle

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