Jump to content

Adding multiple collision primitives to a mesh


Recommended Posts

Hello dear modders!

 

I have a (noob) question for all of you:

I recently got into creating custom static meshes with 3DSMAX 2013. I followed some tutorials and everything was working great. Attatching a primitive shape for collision also worked fine for simple models.

But how would I do collision for a larger mesh, like a building. I would need more then one primitive object to do the collision. I tried that and only the first collision box that I created actually worked in the game. The others were not working.

So basically this works:

  • Actual mesh
    • Collision of the mesh

But I would need something like this:

  • Actual mesh
    • Collision part 1 (for example the roof)
    • Collision part 2 (for example the steps leading up to the door)
    • Collision part 3
    • ....

I am a noob when it comes to 3ds max and custom meshes and I didn't find anything useful by searching.

So if anybody knows how to assign multiple collision primitives to one object please let me know!

Link to comment
Share on other sites

 

This is covered in the following tutorial that I previously linked you to:

 

Thanks for the quck reply. I just rewatched that tutorial and tryed it again and it worked!

I think I was half asleep when I worked on this yesterday, so maybe I did something wrong ....

But it actually works now!

Sorry for wasting your valuable time.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...