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HDT-SMP weapon desync


uninflammable

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with just HDT-SMP and its framework installed, and an armor to test it enabled, i get this desync between the weapon meshes and the character's body when turning.

 

the characters turning animation seems to be from HDT-SMP and i'm not sure how to disable it, as it seems to be what is causing it.

 

video of the desync: https://streamable.com/uvt6r

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