I'm fairly new to creating custom animations.
I've manged to resize female hands properly in 3DS to fit female's hands size in game. I'm now trying to rescale the whole actor (skeleton + mesh) directly in 3DS, so that when I'm animating two actors together, one can be smaller than the other one in game (completely independantly from rescaling them thru scripts).
The purpose of that is to be able to polish positions adjustments directly in 3DS before exporting the animation.
I've made some tests scaling NPC_COM down to 95%, creating the animation I want, then right before export restoring it all to 100% (like we do when rescaling hands) - it loads ok in game but positioning is messed up - so I must be forgetting something.
Anybody has managed to successfully do that who could give me some advices?
Many thanks in advance!