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Collision for static mesh in 3dsmax (again ...)


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Good evening everybody!

(Well, it's evening where i am ...)

 

I have another question.

in the last few days i learned the absolute basics about 3DSMAX and working with custom static meshes and collisions.

I know how to get collisions for meshes to work (the convex hull tool is great :smile:).

So far so good.

But what I don't know is how to get collision for something like a large pipe that you can walk through.

At first I tried to use the "tube" primitive in 3DSMAX for the collision. But that didn't work. When I test it in the game, I can stand on the pipe just fine, but the "inside" does not work.

It seems like the game only "sees" the "outside collision".

Can i somehow "flip the face" of the collision mesh, so the game sees it as a "inside collision"?

I know this can be done for textures, but I don't know how to do it for collision meshes.

If I take the mesh itself as a collision mesh (I know you shouldn't do this, but it's just for testing and it is low poly anyway) and flip the faces it still does not work.

 

Does somebody know how to do this?

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