Jump to content

[LE] [Skyrim] Bizarre Issue with Environment Map in Game on Custom Weapon


Collygon

Recommended Posts

Hello everyone!

 

I've recently been working on some weapons for Skyrim and have encountered a bizarre issue with the metallic map reflection when I see the sword in game.

 

Below you can see the issue. The metal map looks extremely pixelated when I zoom out.

48931580258_fab2ea35a0_b.jpg

 

Zoomed in, the weapon looks pretty normal.

48932121226_f5899854a9_b.jpg

 

I've done all that I can think of to fix this. I've used other cubemaps, made my own, copied NIFSkope settings from other weapon mods, and adjusted my textures, but I can't figure out what I'm doing wrong. If anyone could help me out, I'd really appreciate it.

 

Thanks,

Collygon

Link to comment
Share on other sites

Weird stuff with textures when altering zoom: first thing to check is that all your texture have mipmaps, whatever software you are using to save dds files there should be an option for that.UNfortunately

I use GIMP and always export my textures compressed DTX5 with mipmaps. Unfortunately that isn't the issue. Thanks though! :)

Link to comment
Share on other sites

Problem with compressed normal (mip-) maps, perhaps?

Ever tried whether the issue persists when using 8:8:8:8 normals instead?

Yep, got help from another user, but that seemed to fix it. I was using DTX5 for my normals, but switching to RBG888 did the trick. Thanks!

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...