; Main Balance Factors
; Appears to follow the same multiplier rules as other settings, however I am unsure of TIME BALANCE. The rest make it cost more/less resources to build things vs BASE depending on ; what you set them to. 1 being BASE, 2 being TWO TIMES BASE, 0.5 being half base. and 0 being FREE.
Item time balance is a straight multiplier of the time required to build an item.
e.g. ItemBalance=(eItem=eItem_Satellite,iCash=150,iElerium=0, iAlloys=0, iTime=20, iEng=5)
ITEM_TIME_BALANCE=3 will turn those 20 days into 60 days (tested, verified)
works with percentiles, so item balance = 1.2 will add 20% time to the iTime of each eItem.
(I do not know where, or how, the remainder of the eItem times are disabled, its a darn shame as turning them back on, so items take time to produce, would be a wonderful, wonderful change)
Someone said in another topic that those settings are set in one of the .upk files, which means we can't change it right now. Would be nice to turn it on, as it sort of feels like cheating right now.