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Troubles dealing with Graphical Bugs - FNV


XxxReapersEdge

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Everything Works great till i try to use type 3 and Mojave deluxe its cause the great black undies bug

 

0 0 FalloutNV.esm
1 1 DeadMoney.esm
2 2 HonestHearts.esm
3 3 OldWorldBlues.esm
4 4 LonesomeRoad.esm
5 5 GunRunnersArsenal.esm
6 6 ClassicPack.esm
7 7 MercenaryPack.esm
8 8 TribalPack.esm
9 9 CaravanPack.esm
10 a Vurt's WFO.esm
11 b New Vegas Redesigned 3.esm
12 c FCOMaster.esm
13 d AWorldOfPain(Preview).esm
14 e oHUD.esm
15 f SolidProject.esm
16 10 SomeguySeries.esm
17 11 Gomorrah Redesigned v2.esp
18 12 Niner.esm
19 13 AWOPDeadMoney.esm
20 14 NVWillow.esp
21 15 VanessaFollowerNV.esm
22 16 NosCo Companion System.esm
23 17 Lings.esm
24 18 JasmineforNCCS.esp
25 19 Bitter Springs Redesigned.esp
26 1a More Traits.esm
27 1b Project Nevada - Core.esm
28 1c Project Nevada - Equipment.esm
29 1d Weapons.of.the.New.Millenia.esm
30 1e Project Nevada - Rebalance.esp
31 1f Project Nevada - Cyberware.esp
32 20 More Perks.esm
33 21 More Perks for Companions.esm
34 22 GreatKhanGreatOverhaul.esm
35 23 NCCS Nos' Premade Companions.esm
36 24 Willow by Dracomies.esp
37 25 FCO - Niner.esp
38 26 FCO - NPC Changes.esp
39 27 NVR3_ProjectNevadaEquipment Patch.esp
40 28 New Vegas Redesigned 3.esp
41 29 More Perks Update.esp
42 2a UnlimitedCompanionsFixed.esp
43 2b delilah.esp
44 2c AWOPMonsterPatchVanilla.esp
45 2d FO4 Power Armors - FNV Standard Edition.esp
46 2e FO4 Power Armors - FNV Compatibility Edition.esp
47 2f WMIMNV.esp
48 30 Weapon Retexture Project.esp
49 31 AWOP WRP Patch.esp
50 32 Weapons.of.the.New.Millenia.Honest.Hearts.Grunt.Patch.esp
51 33 Weapons.of.the.New.Millenia.Leveled.Lists.esp
52 34 1nivVSLArmors.esp
53 35 NVR3_1nivVSLArmors Patch.esp
54 36 JGrahamCompanion.esp
55 37 Alternative Start.esp
56 38 Weapons.of.the.New.Millenia.Store.esp
57 39 Russell.esp
58 3a FNV Realistic Wasteland Lighting - All DLC.esp
59 3b New Vegas Redesigned 3 Path Fixing.esp
60 3c Asari Project - Liara T'Soni.esp
61 3d CCO - Ulysses Companion.esp
62 3e RiddickCompanion.esp
63 3f DarylDixonCompanion.esp
64 40 ME3 - MirandaRace.esp
65 41 Tank-Girls DukeNukem.esp
66 42 ADAM Complete.esp
67 43 NCROverhaul.esp
68 44 ADAM - MERGE.esp
69 45 MojaveSandyDesert.esp
70 46 Master_Chief_Companion.esp
71 47 Mass Effect 3 - Female Shepard Race.esp
72 48 More Traits Update.esp
73 49 Yao Guai Friend.esp
74 4a Deadpool.esp
75 4b Cazador Companion.esp
76 4c AWOP - Russell.esp
77 4d PowderIsTheNewBlack.esp
78 4e SunnyCompanion.esp
79 4f NVR3_AWOP Patch.esp
80 50 AWOP-NVR3.esp
81 51 1nivPNSLPatch.esp
82 52 FCO - Delilah.esp
83 53 boa ncrpahelmet.esp
84 54 Boacombat2glove.esp
85 55 FCO - Willow (Cazy).esp
86 56 FCO - Willow.esp
87 57 FOVSlider.esp
88 58 FCO - Russell.esp
89 59 pyDoF.esp
90 5a Readius_NV.esp
91 5b Real Recoil.esp
92 5c Sit Anywhere.esp
93 5d The Mod Configuration Menu.esp
94 5e The Weapon Mod Menu.esp
95 5f TheLegionWillRyse.esp
96 60 FCO - PathFixing Vanilla.esp
97 61 Tess.esp
98 62 NukaCola-Ojo.esp
99 63 dD - Enhanced Blood Main NV.esp
100 64 More Perks for Companions Update.esp
101 65 NVBabyDeathclawCommander.esp
102 66 TGsArmorCollectionVegas.esp
103 67 TGsArmorCollectionLeveledList.esp
104 68 CAGE 1.9.3.2.esp
105 69 AmmoChecking.esp
106 6a DIM TYPE3clothesRETAIL.esp
107 6b DMHO.esp
108 6c BrotherhoodReforged.esp
109 6d FCO - OHSB NPC Edits.esp
110 6e B42Inertia.esp
111 6f CASM with MCM.esp
112 70 CompanionDe-Equip.esp
113 71 A Better Cass.esp
114 72 A Better Veronica.esp
115 73 AllCompanionsEssential 2.0b.esp
116 74 alteredjasmine.esp
117 75 FCO - PathFixing BugFixes.esp
118 76 JIP Companions Command & Control.esp
119 77 PickCompanionArmorandWeapons.esp
120 78 MojaveDelight.esp
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The usual reasons why a texture is not found and ends up displaying as a solid color such as black (other than failing to toggle AI) are:

1. It was packaged in such a way in the archive that when it was unpacked into the "Data" folder it got placed where the engine isn't looking for it. (This is the fault of the mod author making the package; not the mod manager.) You can manually drag the folders to the correct locations, or repackage the archive to avoid that problem against the next time you need to install it.

In the case of (for example) "Weapon Retexture Project" (WRP) v1.95, the package has a "non-standard" folder structure. (Not an uncommon mistake by mod authors, so learn from this.) The game (to include most mod managers like NMM, MO, and FOMM) is expecting the top level folder of an archive package to be standardized; with folder names such as "Textures" or "Meshes" (etc.), or ESM/ESP/BSA files. It assumes they are being placed under the game "Data" folder. This example package starts with a "RLS" folder, which the game does not recognize, and so it places that as the "top level" under "Data". (Sometimes this is the author's name or initials, other times it's the mod name and version, but anything unexpected is treated the same way: as a new folder or file. Sometimes it's "Data" so you end up with "Data\Data" which is also unexpected.) Most likely when the files are "installed" but aren't found correctly, something similar to this is your problem. Unpack the mod archive (WRP in this instance) to some other location and then either rebuild the archive so the top level folders are "Textures" and "Meshes" (in other words, without the "RLS" folder from WRP at all), and then install with your mod manager, or manually drag those folders into the game "Data" folder.

The text file under the WRP "RLS" folder is a documentation file. If you want to keep similar in the package, just place it in the top level along with the "Meshes" and "Textures" folders. Personally, I rename such to "<mod_name>_ReadMe.txt" so I know which package they came from, and place them all in a "Docs" folder for easy access, but it's not a requirement. (Many authors act as if their mod's text file is the only one that might possibly exist in the same location or use the same common name (i.e. "Readme.txt"), so consequently only the last installed exists.)

2. The texture path embedded in the NIF mesh file is not valid as your game is not installed in the same path as the mod creator. This is the fault of the mod creator, but something you can fix yourself. Please see the wiki article "How to fix hard-coded texture paths in NIF files" for the procedure to locate the texture file entry within NifSkope. (The path needs to be "relative" instead of "absolute"/"hard-coded" in order to be found on various installation locations, which is what that article covers.)

3. The "garments" (clothing and armor, etc,) are not using the same "UV Map" (AKA "texture coordinates") as the body replacement. If the texture coordinates are not compatible with the underlying "body type", the UV Map can throw off the engine. Your problem might be due to an update to the body replacer rendering it incompatible with the "garment" from the mod used.

 

-Dubious-

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The Mojave Delight textures are packaged with the path "textures\MojaveDelight\characters".

 

If Vortex did not install the texture package to the correct location (very likely), the correct textures would not be displayed.

 

You should check the game files to ensure that the Mojave Delight are installed correctly.

 

You also need to read the included ReadMe. It states that a manual installation is necessary.

 

I quote: "This Mod is intended for Advanced Users, that is, users who have experience installing mods MANUALLY."

 

This is also clearly stated in the mod description.

Edited by M48A5
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