
Developer Console Unlocker
#161
Posted 02 November 2019 - 06:30 PM

#162
Posted 02 November 2019 - 06:47 PM

RpgStatAddModifierDebug
RpgStatRemoveModifierDebug
RpgStatShowAll
RpgStatShowStat
Edited by ItzDidoko, 02 November 2019 - 07:02 PM.
#163
Posted 02 November 2019 - 07:16 PM

RpgStatAddModifierDebug <stat> <value>RpgStatRemoveModifierDebug <stat>RpgStatShowAllRpgStatShowStat <stat>Where <stat> is a "Name" (can probably be found in the NamesDump.txt) and <value> is a float (number with a decimal place).
No idea if they're actually functional though, I'd guess the ShowAll/ShowStat ones likely won't work since those would probably need to print to the console (even though we can enable the console, stuff that writes to it is usually removed), but maybe the Add/Remove ones will with the right params.
Edited by stoker25, 02 November 2019 - 07:17 PM.
#164
Posted 02 November 2019 - 08:00 PM

#165
Posted 02 November 2019 - 08:21 PM

RpgStatAddModifierDebug <stat> <value>
RpgStatRemoveModifierDebug <stat>
<stat> can be:
Strength_Stat
Dexterity_Stat
Intelligence_Stat
Perception_Stat
Charm_Stat
Temperament_Stat
<value> is a bit strange, because for every attribute the values are different. Here are the values for every attribute:
Strenght_Stat:
0-0.2 - Minimum
0.3 - Below Average
0.4-0.5 - Average
0.6-0.7 - Good
0.8-0.9 - High
1-1.1 - Very High
1.2-... - Maximum
Dexterity_Stat:
0-0.4 - Minimum
0.5-0.9 - Below Average
1-1.4 - Average
1.5-1.9 - Good
2-2.4 - High
2.5-2.9 - Very High
3-... - Maximum
Intelligence_Stat:
0-0.3 - Minimum
0.4-0.6 - Below Average
0.7-0.9 - Average
1-1.3 - Good
1.4-1.6 - High
1.7-1.9 - Very High
2-... - Maximum
Perception_Stat:
0-0.4 - Minimum
0.5-0.9 - Below Average
1-1.4 - Average
1.5-1.9 - Good
2-2.4 - High
2.5-2.9 - Very High
3-... - Maximum
Charm_Stat:
0-0.2 - Minimum
0.3-0.4 - Below Average
0.5-0.7 - Average
0.8-0.9 - Good
1-1.2 - High
1.3-1.4 - Very High
1.5-... - Maximum
Temperament_Stat:
0-0.4 - Minimum
0.5-0.9 - Below Average
1-1.4 - Average
1.5-1.9 - Good
2-2.4 - High
2.5-2.9 - Very High
3-... - Maximum
#166
Posted 02 November 2019 - 08:46 PM

Hmm, I wonder if the values are different for each stat because it might be adding onto your characters existing stat for that type?
Like if your chara's Perception is at Minimum, you'd have to add a lot more to it to get it to Maximum then if it was at Very High already, if that makes sense...
Anyhow I'll update the main post with a link to your findings, thanks!
#167
Posted 03 November 2019 - 12:42 AM

#168
Posted 03 November 2019 - 12:50 AM

That directive only allows the console code to be included in the SetupInitialLocalPlayer function. Nothing else. The content that you'd use with the console is still stripped. And then people will be like "so we have the console, but can't use s*** with it". That's what normally follows the happiness of discovering there is a console T_T. Like I've explained, there is another directive that conditions whatever goodies you can make use of in the actual game. And that is UE_BUILD_SHIPPING.
Edited by sunbeam906, 03 November 2019 - 12:59 AM.
#169
Posted 03 November 2019 - 12:55 AM

#170
Posted 03 November 2019 - 01:01 AM

Any way to load a text file or batch file of commands from the console window? Example - text file contains five console commands - I want to run all at once rather than typing each one out every time. Been searching Google for UE4 ways to do this but hard to narrow search words down to get what I want.
Yes, there is a way. Usually it's exec filename.txt, though I'm not 100% sure exec's code was compiled in this game's build. Try it out. The .txt should be placed in the Win64 folder, where IndianaEpicGameStore-Win64-Shipping.exe is. Another way is via binds in the Input.ini file, but can't confirm those will work too out of the box (as far as I know, the game loads just the binds from the Input.ini file within the paks).
Edited by sunbeam906, 03 November 2019 - 01:03 AM.
