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Developer Console Unlocker


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#161
lizardsan

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In response to post #74579253. #74585928 is also a reply to the same post.


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Also place the unlocker on your desktop. Since while it may say success but if you dont see the mos-dos like menu pop up, it didn't work. When I did this it finally worked.

#162
ItzDidoko

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I saw in the list those commands below, but I'm curious are they the ones that change the attributes (STR, INT, PER, etc.) and how do they work?
RpgStatAddModifierDebug
RpgStatRemoveModifierDebug
RpgStatShowAll
RpgStatShowStat

Edited by ItzDidoko, 02 November 2019 - 07:02 PM.


#163
stoker25

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In response to post #74587558.


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They seem to work like:
RpgStatAddModifierDebug <stat> <value>RpgStatRemoveModifierDebug <stat>RpgStatShowAllRpgStatShowStat <stat>
Where <stat> is a "Name" (can probably be found in the NamesDump.txt) and <value> is a float (number with a decimal place).

No idea if they're actually functional though, I'd guess the ShowAll/ShowStat ones likely won't work since those would probably need to print to the console (even though we can enable the console, stuff that writes to it is usually removed), but maybe the Add/Remove ones will with the right params.

Edited by stoker25, 02 November 2019 - 07:17 PM.


#164
koraykorac

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In response to post #74575283. #74585958, #74587223 are all replies on the same post.


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Hey thnk you very much it work and i can return where i m left off :).

#165
ItzDidoko

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In response to post #74587558. #74588263 is also a reply to the same post.


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OK, after tons of tries I FINALLY FOUND IT!!

RpgStatAddModifierDebug <stat> <value>
RpgStatRemoveModifierDebug <stat>

<stat> can be:

Strength_Stat
Dexterity_Stat
Intelligence_Stat
Perception_Stat
Charm_Stat
Temperament_Stat

<value> is a bit strange, because for every attribute the values are different. Here are the values for every attribute:
Strenght_Stat:
0-0.2 - Minimum
0.3 - Below Average
0.4-0.5 - Average
0.6-0.7 - Good
0.8-0.9 - High
1-1.1 - Very High
1.2-... - Maximum

Dexterity_Stat:
0-0.4 - Minimum
0.5-0.9 - Below Average
1-1.4 - Average
1.5-1.9 - Good
2-2.4 - High
2.5-2.9 - Very High
3-... - Maximum

Intelligence_Stat:
0-0.3 - Minimum
0.4-0.6 - Below Average
0.7-0.9 - Average
1-1.3 - Good
1.4-1.6 - High
1.7-1.9 - Very High
2-... - Maximum

Perception_Stat:
0-0.4 - Minimum
0.5-0.9 - Below Average
1-1.4 - Average
1.5-1.9 - Good
2-2.4 - High
2.5-2.9 - Very High
3-... - Maximum

Charm_Stat:
0-0.2 - Minimum
0.3-0.4 - Below Average
0.5-0.7 - Average
0.8-0.9 - Good
1-1.2 - High
1.3-1.4 - Very High
1.5-... - Maximum

Temperament_Stat:
0-0.4 - Minimum
0.5-0.9 - Below Average
1-1.4 - Average
1.5-1.9 - Good
2-2.4 - High
2.5-2.9 - Very High
3-... - Maximum

#166
stoker25

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In response to post #74587558. #74588263, #74589438 are all replies on the same post.


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Whoa nice work!
Hmm, I wonder if the values are different for each stat because it might be adding onto your characters existing stat for that type?
Like if your chara's Perception is at Minimum, you'd have to add a lot more to it to get it to Maximum then if it was at Very High already, if that makes sense...

Anyhow I'll update the main post with a link to your findings, thanks!

#167
Rethalius

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In response to post #74565798.


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Where's the NamesDump.txt File?


#168
sunbeam906

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In response to post #74549508. #74553013 is also a reply to the same post.


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If they'd wanted to, enabling dev console on Shipping UE4 builds isn't that difficult as far as I know - devs just have to define the "ALLOW_CONSOLE_IN_SHIPPING" as 1 in the game projects build properties.

 

That directive only allows the console code to be included in the SetupInitialLocalPlayer function. Nothing else. The content that you'd use with the console is still stripped. And then people will be like "so we have the console, but can't use s*** with it". That's what normally follows the happiness of discovering there is a console T_T. Like I've explained, there is another directive that conditions whatever goodies you can make use of in the actual game. And that is UE_BUILD_SHIPPING.


Edited by sunbeam906, 03 November 2019 - 12:59 AM.


#169
dryh2o

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Any way to load a text file or batch file of commands from the console window? Example - text file contains five console commands - I want to run all at once rather than typing each one out every time. Been searching Google for UE4 ways to do this but hard to narrow search words down to get what I want.

#170
sunbeam906

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Any way to load a text file or batch file of commands from the console window? Example - text file contains five console commands - I want to run all at once rather than typing each one out every time. Been searching Google for UE4 ways to do this but hard to narrow search words down to get what I want.

 

Yes, there is a way. Usually it's exec filename.txt, though I'm not 100% sure exec's code was compiled in this game's build. Try it out. The .txt should be placed in the Win64 folder, where IndianaEpicGameStore-Win64-Shipping.exe is. Another way is via binds in the Input.ini file, but can't confirm those will work too out of the box (as far as I know, the game loads just the binds from the Input.ini file within the paks).


Edited by sunbeam906, 03 November 2019 - 01:03 AM.





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