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Mission Testing


pasmon79

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<Enclave ActorFlags="MissionEnclave" ActorName="" EnclaveStat="" HideWarnings="" Optional="" />

 

That enclave has had a mission assigned today, adds 1 to DailyMissionOpCount for the enclave. They have a maximum number of missions they can give per day.

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I was in breakdown level and rejected joining proposal of an enclave. I have following queries.

 

Does that enclave belongs to Sandbox_Generic(Join)?

I added an action to this "Enclave in Joined state" that is supposed to popup some banner on next-day, but that banner does not appear on any day at all? What am i doing wrong?

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The easiest way to determine what enclave type it is to search enclaves for the name. it is likely that they are "Sandbox_Generic", but there are other possibilities.

 

There are two possible missions, join or break up. If other actions cause trust to drop below 100, they disband. Otherwise they will ask again the next day.

 

Otherwise, it is impossible to know what is wrong from that little information.

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I understand how the "objective buckets" of all missions help me escort the home personnel involved in some missions back, but could not figure out the part that releases them at the front gate and sends them running automatically to end the mission.

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Here is a piece of code from encRescue.

<Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Voice.Playable, Trait.Meta.Missing, !Trait.Immune.NonStoryContent" FunctionTags="Npc" HideWarnings="" Optional="" TargetEnclave="">
            <Character ActorFlags="" ActorName="" ActorTask="" ActorTraits="Trait.Voice.Playable, Trait.Meta.Missing, !Trait.Immune.NonStoryContent" FunctionTags="Npc" HideWarnings="" Optional="" TargetEnclave="" />
          </Character>

In the first line "Character" has been used similar to "<Action" command enclosing a secondary Character command. Kindly guide me on this unique usage of "Character".

Edited by pasmon79
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