Hello, and thank you in advance for reading my post.
I have had great success with implementing voice files created with third party software into the CK, but I am having another problem that I am hoping someone here can help me with.
I completed "Bendu Olo's Only Hope", and the "Packages" Tutorials. Everything runs like clockwork, but one thing that bugs me is that when I start the game to check on Bendu, I "coc" to MixwaterMillWorkersHouse. When I walk near him, he is barking out vanilla nord dialogue. This is only fixed (in my case) by saving and re-booting the game, at which time Bendu is acting like himself with his custom voiced lines.
I tried a couple of things to try to solve this after getting advice from some elders here.
I created a .seq file for the .esp.
I tried starting a game with "Random Alternate Start" (an amazing mod by the way), creating a character, then using "coc" to get to Mixwater Mill.
No matter what I have tried, when I first meet Bendu, I must save and re-boot before he acts normally - or before I can even interact in conversation with him and start the quest!
Any help or a solution would be appreciated - thanks for your time.