I am very sorry about this, but with modding tools version 2 we had to change the way the autoincrements work. Instead of global ID offset, they now use local offset against the highest ID in original game files(=mod author chooses offset, all autoincrements are offset by that value). There were two reasons to do this:
* the original offset recommendation was too low, some tables start at 150k
* some tables are backed by arrays in game. using excessively high IDs will allocate a lot of memory that would never be used
If you have already started filling your databases, i do apologise, but you will probably need to convert to these new IDs. There will be no further changes to this system in the future.
But if i understand it, nothing really has to change in terms of the system I set up here. It's still smart to have people offset their ID's differently from each other. and a thousand still seems reasonable distance for most mods. And also the numbers we are registering now are not necessarily that high right?
What is it that people need to do if they did go through the whole installation process but didn't start filling in the database?