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Consistent freezing when entering area or opening pipboy


JonBonPony2929

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My game had been running well for a while but now it suddenly always freezes the game to the point I cant ALT-Tab or Alt-F4 out, I'm running windows ten with the following mods: (No ENB)

 

0 0 FalloutNV.esm
1 1 DeadMoney.esm
2 2 HonestHearts.esm
3 3 OldWorldBlues.esm
4 4 LonesomeRoad.esm
5 5 GunRunnersArsenal.esm
6 6 ClassicPack.esm
7 7 MercenaryPack.esm
8 8 TribalPack.esm
9 9 CaravanPack.esm
10 a YUP - Base Game + All DLC.esm
11 b Interior Lighting Overhaul - Core.esm
12 c Vurt's WFO.esm
13 d FreesideOpen.esm
14 e NVStripOpen.esm
15 f Interior Lighting Overhaul - L38PS.esm
16 10 YUP - NPC Fixes (Base Game + All DLC).esp
17 11 The Mod Configuration Menu.esp
18 12 Vanilla UI Plus.esp
19 13 dD - Enhanced Blood Main NV.esp
20 14 EVE FNV - ALL DLC.esp
21 15 IMPACT.esp
22 16 Book of Steel.esp
23 17 outsidebets.esp
24 18 FreesideOpenPatch.esp
25 19 L38Improved.esp
26 1a JSawyer Ultimate.esp
27 1b Jsawyer-OutsideBets.esp
28 1c WeaponModsExpanded.esp
29 1d WMX-DLCMerged.esp
30 1e Unofficial Patch Plus.esp
31 1f WMX-POPMerged.esp
32 20 WMX-EVE-AllDLCMerged.esp
33 21 StripOpenMain.esp
34 22 FNV Realistic Wasteland Lighting - All DLC.esp
35 23 Street Light Restoration.esp
36 24 Distributed Necklaces and Chains.esp
37 25 Better Burned Man.esp
38 26 HZSmoothLight.esp
39 27 Quicker PipBoy Light-0_4Sec.esp
40 28 ADAM - Trooper Gloves.esp
41 29 ADAM Complete.esp
42 2a ADAM - MERGE.esp
43 2b hz_Automatic Weapons Fix.esp
44 2c hz_1 by 1 Reload Fix.esp
45 2d Diagonal movement.esp
46 2e TrueCrouching.esp
47 2f avangraffscorned.esp
48 30 Be Merciful.esp
49 31 awilderwasteland.esp
50 32 NukaCola-Ojo.esp
51 33 CourierRangerArmorV2.esp
52 34 Pacersgambit.esp
53 35 uylssesbarksfix.esp
54 36 lexx-hh-letter-english.esp
55 37 NVDLC04 Allegiance w Duster.esp
56 38 OWB-Path Lights - Darker Nights.esp
57 39 OWB-Path Lights.esp
58 3a JSawyer Ultimate - GRA Merged.esp
59 3b Jsawyer-Awilderwasteland.esp
60 3c Save Hotkeys.esp
61 3d ILO - YUP Patch.esp
62 3e Interior Lighting Overhaul - Ultimate Edition.esp
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In general, if you haven't changed anything about your game and it suddenly stops working correctly you need to look to other causes: such as software updates to Windows, programming libraries such as ".Net", or hardware drivers. Older games eventually get dropped from product testing. It is also possible you are having problems with your hard drive. It never hurts to run "chkdsk" and an anti-virus scan.

FYI: If you recently had a Windows system update, you only have 10 days to revert to the previous version if you decide to choose that option.

All of the following may not apply to your specific situation, but are worth repeating anyway.

* Be aware that one error may mask a number of other errors, which will not appear until those masking them have been resolved. Building a stable game consists of resolving each problem individually until none remain, and then realizing that every change you make thereafter (including updates to mods already installed) run the risk of introducing new problems. Be prepared to revert to a previous save if you do so.

* Did you install Steam to it's default location? If so, please see the wiki "Installing Games on Windows Vista+" article for why the original default Steam behavior of installing games to the "C:\Program Files" or "C:\Program Files(x86)" folder tree was bad (they learned better, and don't do that any more); and why "disabling UAC and running as Administrator" is NOT sufficient, with instructions how to move it. This is the single most important thing you can do to fix and protect yourself against problems in the future. As much of a PITA as that is, it's never going to be any easier than now. System updates often cause issues with games installed to these folder trees. With the game moved out of the default location you will not need to be running it as an "Administrator Account", which is safer. Please see the 'Restoring to "Vanilla"' section of the wiki "FNV General Mod Use Advice" article as well.

* Do you have "New Vegas Stutter Remover" (NVSR) installed? If so, please see the 'Issue: CTD after 10-20 minutes of play (post-Win10 2017 FCU)' and 'Issue: CTD without warning, "Out of Memory error", or stops responding after the Main Menu' entries in the 'Solutions to "Crash To Desktop" (CTD) problems' section in the wiki "Fallout NV Mod Conflict Troubleshooting" guide.

* Related to the NVSR problem, for problems AFTER a save game is loaded see also 'Issue: Incomplete save game load' in the "Troubleshooting" guide.

On another note: I see you have two "OWB-Path Lights" plugins. I am not familiar with that mod, so the following may be overridden by the author's specific instructions, but FYI:

 

* Don't install every optional file for a mod. Read the install instructions carefully. Optional files need to be selected on a "case by case" basis. For example: with any mod you usually only need one ESP (and possibly one ESM) "base" file depending upon whether you have all the DLCs active or not. Only if you don't have them all active do you need to install any specific DLC versions if there is an "Ultimate Edition/All/Merged DLC" version.

* "Compatibility patches" to make one mod work with another need to be placed after (as in "physically lower, higher numbered") in the "load order" than ALL of the plugins they are designed to make compatible. (This also applies to "fix" files.) ESMs should always be placed at the top (lowest numbered) positions in the "load order", followed by the related ESPs though they can be separated from their ESMs by other plugins. LOOT does a good job of determining those basic orders. Getting the "load order" incorrect will cause "Missing Masters" errors as well. You can make minor adjustments to the order and tell LOOT how to remember them. It's in the on-line documentation under "Metadata".

* If you have more than one mod that makes any change to the same record or set of records in the vanilla game, then you really need to use a "Merge Patch File" with that collection of mods. Please see the 'Third Rule: The Rule of One' and 'Merge Patch File' sections of the wiki "FNV General Mod Use Advice" article. When in doubt, create a "Merge Patch" file for your overall "load order" anyway.

-Dubious-

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