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Converting trees meshes from Skyrim to Fallout 4


Kauyon1306

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Hello Nexus modding community,

 

I've run into some problems when trying to get tree meshes from Skyrim to work in Fallout 4 - I just don't knowhow to convert them properly. I've tried things like SSE optimizer, BodySlide Studio, exporting to .OBJ and importing, copy/pasting, but to no avail.

 

So, let's say, I want to take an AspenTree01.nif from Skyrim and get it to work in Fallout 4 - how should I go about doing that? Does anyone have experience converting meshes between these two games?

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Of course, of course.

Since Bethesda doesn't allow porting of assets from one of their games to another.

And Dark0ne doesn't like getting the Cease and Desist calls or letters from company lawyers :wink:

Edited by StormWolf01
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Of course, of course.

Since Bethesda doesn't allow porting of assets from one of their games to another.

And Andrew doesn't like getting the Cease and Desist calls or letters from company lawyers :wink:

Who is Andrew?

Anyway ...

I can't tell you anything about vanilla assets, that's not allowed!

But I could tell you how I would port custom (static) meshes added by a mod. I don't know about trees ...

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Of course, of course.

Since Bethesda doesn't allow porting of assets from one of their games to another.

And Andrew doesn't like getting the Cease and Desist calls or letters from company lawyers :wink:

Who is Andrew?

Anyway ...

I can't tell you anything about vanilla assets, that's not allowed!

But I could tell you how I would port custom (static) meshes added by a mod. I don't know about trees ...

 

Edited the quoted post. I thought his name was common knowledge.

Or maybe my memory is worse than I thought. It has been almost a decade since back when I was a regular around here, after all.

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