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Devil May Cry 5

Too many mipmaps when converting DDS to TEX files


ComprisedHen

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I decided to try making a mod to alter V's EX color coat, but when I saved the changes and tried to convert the DDS file back into a TEX file so that the game could use it it would simply say the following:

 

"Warning: too many mipmaps (the count should be: 9)" I have been completely unable to find anything regarding how you could add or remove mipmaps from the file, or how I could have gotten an extra one added to the file in the first place, at any rate, the file doesnt work and no changes are applied to the TEX file I have.

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  • 2 months later...

Just use a Hex editor to convert the files back to normal by copying hex data from the original folder to the new one like this:

 

Take the dds file you wish to convert back to a tex.11 (ignore the .bak) and delete from where it ends with a bunch of 00 numbers

epKcQS6.png?1

 

Copy the hex from the original file like in the img and replace it over where you deleted from in the dds

0oJW706.jpg?1

 

Should look Like this:

j6I2pun.jpg?1

 

Now save the dds in the hex editor and then rename the dds you just edited to a tex.11 file

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