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Stuck - adding mod slots to armor.


Yazour

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So I have been learning to use xedit and have grown pretty confident. I have ironed out 90% of conflicts in my own game, so I thought I would try my hand at adding content. (Or at least combining other creators work into new things.)

 

I thought I would start with GrimSovereign's Samus Suit by adding a glove modification slot: Specifically the glove mods that are available in Armorsmith Extended.

 

I started by making a new plugin in FO4edit (Calling it myMerge.esp for now) and a copying the armor data from Grim ZeroSuitSamusCamo.esp into myMerge.esp. Next I added ArmorKeywords.esm and Armorsmith Extended.esp as Masters. Under KWDA I have added new keywords

_ClothesTypeArmor_Slot33 [KYWD:0A000808]
AEC_ap_Glove "Glove Mod" [KYWD:300008A6]

Which are direct references to ArmorKeywords.esm and Armorsmith Extended.esp respectively.

I also added

AEC_ap_Glove "Glove Mod" [KYWD:300008A6]

to APPR - Attach Parent Slots.

This doesn't work. What am I missing?

I have tried doing other things to the Suit. I can change its values. I can add a Fortify Attribute effect. I can even add a Legendary Slot to it. But my goal evades me.

Any help would be appreciated.

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