Jump to content

[LE] Perk ignores conditions


Recommended Posts

Hi Nexus

 

I recently made a mod for changing racial passives. The mod adds a set of perks and abilities to the Player, and only enables some of them, based on conditions.
It all works fine except for one bit; that one of the perks works for *all* races, not just the one conditioned. To elaborate...

 

I add a perk called "Cat's Reflexes" to the Player, regardless of race. The Perk checks if the Player is Khajiit and, if they are, gives them the "Quick Reflexes" perk (Time slows down when blocking an enemy's power attack).

But the game seems to entirely ignore the "GetRace == Khajiit" condition. I even added the condition twice!

 

 

 

Does anyone have a clue why this, somehow, works for all races? My dunmer character, for example, still gets the Slow Time effect when blocking a power attack.
(And no; it's not that he has the Quick Reflexes perk himself, blocking skill is only at 20).

 

Any advice much appreciated, thank you.

Link to comment
Share on other sites

This may not help much, but I have run into this often as well.

Some perks just don't work with conditions (I am assuming it has something to do with the type of benefits, etc.).

 

I was more successful with magic effects and spells - their conditions seem to work better, so I would maybe try them.

 

Worst case, if the bonus you want can only be done with perk for some strange reason, do this;

* add spell to player with condition of the race

* have that spell add effect - that affect - adds a perk!

 

Sorry could not give more concrete reasoning - someone more experienced than I may know a better answer - but experiment with spell and effect conditions - they seem more reliable.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...