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Dark Souls Texture Filestructure


dalsio

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So as I've been playing Dark Souls (not nearly finished yet) I'm getting distracted by the wonderful modding community starting up, and poking around with the texture dumping provided by DSfix. However, looking into the massive folder filled with textures all with an alphanumeric designation rather than a proper name, I quickly realize that trying to find a particular texture to mod is, to say the least, quite difficult. It would be nice if we could have some easy-to-find location, perhaps this thread, that begins to map out the textures in their relation to the game, and link them to the filename. Thus, making it far simpler to pick a texture from the list, or modify the existing structure of the already dumped files, and then simply rename it to the proper designation when packing and uploading to the nexus.

 

Basically, a texture catalog.

 

I'm no good with this text editor, and this would probably be better placed on a wiki of some sort, if it hasn't been already. For now I'll start listing some textures already discovered by some of the modders on the forum, as well as any I have found so far.

 

Feel free to add any you or others have found or changes to the list, and I'll edit the OP.

 

UI

Title Screen: 3f28b833, aedc8d7f, ba58128c

Merchant/Blacksmith Icons: d39537ab

Bandai/Namco Logo: 2fba57c1

XBox Buttons & Enchanted Item Icons: 40fbc4ad

Enemy/Player Health Bars: e3e2582d

Bonfire Lit/Humanity Acquired/Revival Text: 8be12045

Regional Text and Lettering: 50dae271, 45701b94

Bonfire Loading Animation: ca3de230

You Died/Retrieval/Humanity Restored/Target Destroyed/Victory Achieved Text: 3abef6fc

Attribute Icons*: adc41c07

Item Icons (Crest of Artorias, AoA Boss Souls, Dark Eye Orb, keys, Darksign): ffbeb0de

Ring Icons (almost all of them): 4dd1164a

You Win/You Lose/You Draw Notifications: 4ce7a5c3

Status Icons: 6b0e84c1

Save Icon: 9e63c9e2

Item Icons (shields, arrows, talismans, catalysts, weapons): 17c838c0

Weapon Icons (swords, shields, and bows): 60a2c243

Misc Armor Icons: 00977a93

Armor Set Icons: c0468a2d, 14137a1e

Item Icons (consumables, embers, keys, souls, titanite): 50151969

Game Menu Icons: 43a2b23a

Spell/Gesture/Options Menu Icons: e01c5360

Havok Logo: 8618c56e

 

 

 

Weapons

Demon's Great Machete: 8fb49b38, 496da4fd, e5ac523d

Claymore: c86d56c1, d599238a, e650ada9

Iaito: 8c191c76, 379ba7db

Drake Sword: 2d260b4a

Stone Greatsword: b2badd0c

Dragon King Greataxe*: b2e2d135

Greataxe*: b972ff60

 

Shields

Knight Shield: 4b6febea

Balder Shield: 674f2862

Stone Greatshield: 1c78cc38, b11abc94, fa413a5c

Hollow Shield*: 59324621

 

Armor Sets

Elite Knight Armor: 9e06d320, 10310f6b, 93446653, d32c87b2, db313b2d, f2f2ca8c, f1788b89, fe6ec542

Ornstein's Armor: 0b0a53e4, 31d2f2e2, 76b785fc, 90aa425b, 0301ddb7, 93666fed, 421074a8

a397d9d7, acefd34e, b0083235, c247b80f, d0ef2697, e1f865ab, f040d747

Enemies

Rat Head*: 6ab90aaf

Crystal Lizard: 485ac6b7

Rat*: 3242007a, adca7381

 

Special Effects

Fire Explosion*: 203ca389

Sparks*: 1523c12c

 

Environment

Moon* (crescent): 79b8883b,

Moon* (eclipse): e583a9ce

Sun Glare*: 83d660f9

Blood Splatter*: 569ab8ac, e6c900da

Summon Sign*: 3271fdc4

 

* Needs Confirmation

 

=====Updates=====

11/16 - Added some new items to the UI section, a new "Environment" section, added stuff to Special Effects.

Edited by dalsio
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  • 2 weeks later...
Added some new stuff while messing around in my texture dump folder. Also, if anyone can find what texture is used for the title screen (not the title itself, but the background) it would be a big help. I tried to find it, either as a full black background or maybe a small texture that would be tiled or stretched to fit any size, but I came up with nothing.
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  • 2 weeks later...

Added some new stuff while messing around in my texture dump folder. Also, if anyone can find what texture is used for the title screen (not the title itself, but the background) it would be a big help. I tried to find it, either as a full black background or maybe a small texture that would be tiled or stretched to fit any size, but I came up with nothing.

 

I thought the title texture and the background were both part of the same texture?

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As to Dark Souls' performance drops, they seem to occur whenever a white light gate is on screen along with a significant amount of other geometry, even if the white light gate is behind other objects it can still cause the framerate drop.

 

My friend has a 560 SC, whereas I have a 460. He runs DkS at a lower resolution, and yet our performance is identical. You'd think if it was video card related, he'd far and away surpass me. We have nearly identical processors, however, so my guess is that that's where the drops are from. Dark Souls is a direct port from the 360 version, and the 360 only has like 512kb of RAM. So is it possible that Dark Souls can only use 512kb, or is 2GB the standard for 32 bit applications, and not something that FROM could have restricted? If the max is 512kb, I could easily see the CPU straining to load and unload so many meshes/textures once the RAM fills.

 

The fog gates do have several textures, at least two, both of which I downscaled to 1x1 for only a minimal framerate increase. After downscaling the textures, it becomes clear that fog gates are really composed of dozens of moving triangular (or possibly another simple polygonal shape) meshes, each presumably with a texture applied.

Edited by Rennn
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  • 2 years later...
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