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Imperial BlackOps Mod


Lisnpuppy

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Hi folks.

 

Myself and Examinis have gotten some really (we think) great ideas together about doing some more within the imperial legion. So much potential there but not much done with it?

 

We discussed having a large questline which involves stealth and a possible good guy RP as opposed to the DB but with the same fun of killing people!! :)

 

Such things would be:

 

1) at certain security and sneak level you are approached by a legion representative to become an elite balckops corp (to be renamed) member in servicce of the Empire

 

2) your mission..should you choose to accept it..will be to become an Empire sactioned assasin, working up the ranks of this section of the Legion which is of course secret.

 

3) general quest ideas include:

investigating and capturing legion officers who took part with the Mythic Dawn operation that killed the Emperor (really it had to be an inside job) and turning them over for trial and execution

 

assasination of certain high-figured people per Imperial request

 

assasinations performed without any witnesses

 

assasination of enemies of the empire which will be 1 shot 1 kill without collateral damage. Example..kill a certain Goblin Shaman....you have to get in...get it done and get out of caves without killing anything else...or limiting it to a few..

 

 

This mod will need to add multiple structures, NPC, quest writing and scripting, new armor or armor retextures, etc, etc.

 

ANY ALL ALL HELP IS APPRECIATED!!

 

Please contact me here on this thread or PM if you are interested!

 

THanks!

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i like this idea dani the impreail legions version of the Dark Brotherhood hehe my CS skills ( limited) are yours

 

Sheppard

 

Thank you Sheppard..also ideas and writing are welcome..we need everything!!

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Other options for SpecOps missions;

 

(1.) Caravan of supplies bound for an unfriendly force. Your team knows the proposed route, and the approximate time. You need to choose the ambush site, execute the ambush, hopefully capture a prisoner for interrogation, and deliver the supplies to a different location.

 

(2.) Cross-border infiltration for liason with a small band of rebels in an area that the Legion wants to destabilize (maybe into Skyrim or Blackmarsh?). Have to deliver message and money/weapons, and assist with training local forces in guerilla tactics (sparring-match opportunities).

 

(3.) Planting a bug; infiltrate a lair of necromancers/cultists/MythicDawners/HouseDagoth/whatever to switch out a Varla-stone lamp with an enchanted one that will allow Imperial Battlemages to listen in on their main conference room. Do this without being detected.

 

(4.) Get close-enough to some enemy leader's concubine to slip him/her a potion of disease which will eventually infect the leader, incapacitating them. (The #2 in their chain is a bit too competent... don't want them taking over quite yet...). Difficulty of long surveillance. Potion will only work for 48 hours, and the leader has several bed-partners with differing schedules.

 

Feel free to use any of these.... sure, they'll be harder to orchestrate as quests, but DB already has plenty of simple assassinations, don't you think?

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Other options for SpecOps missions;

 

(1.) Caravan of supplies bound for an unfriendly force. Your team knows the proposed route, and the approximate time. You need to choose the ambush site, execute the ambush, hopefully capture a prisoner for interrogation, and deliver the supplies to a different location.

 

(2.) Cross-border infiltration for liason with a small band of rebels in an area that the Legion wants to destabilize (maybe into Skyrim or Blackmarsh?). Have to deliver message and money/weapons, and assist with training local forces in guerilla tactics (sparring-match opportunities).

 

(3.) Planting a bug; infiltrate a lair of necromancers/cultists/MythicDawners/HouseDagoth/whatever to switch out a Varla-stone lamp with an enchanted one that will allow Imperial Battlemages to listen in on their main conference room. Do this without being detected.

 

(4.) Get close-enough to some enemy leader's concubine to slip him/her a potion of disease which will eventually infect the leader, incapacitating them. (The #2 in their chain is a bit too competent... don't want them taking over quite yet...). Difficulty of long surveillance. Potion will only work for 48 hours, and the leader has several bed-partners with differing schedules.

 

Feel free to use any of these.... sure, they'll be harder to orchestrate as quests, but DB already has plenty of simple assassinations, don't you think?

 

 

These are great ideas. I hope that we can get some good people to help with them...or something like it. I agree about he DB that is wht I was thinking about the no collateral damage...it wasnt hard in the DB quest but if you had to go through a 3 level cave of goblins without getting seen and killing any of the rest of them..may not be as easy?

 

Thanks Human..please feel free to keep using that big brain for me!! :)

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Sounds like a neat idea.

 

How about some missions to evaluate nature or threat of a group, and organizing an attack route for the Legion raid of dingeon or ruins.

 

However one feature caught my eye:

 

1) at certain security and sneak level you are approached by a legion representative to become an elite balckops corp (to be renamed) member in servicce of the Empire

 

I feel I must add, that I wouldn't consider it too smart to propose a convert OPS rank if one is repeatedly convicted. I believe that also the infamy of the player should be taken note of here. Or then it could be possible to change the "sneaking out of jail" part so that it can be made unnoticed, except for a selected member of the group that is recruiting new members that don't have too much limitations with the morale.

 

Also this brings me to the idea, that if that is the recruiting method (and the reason for it), then why not add some quests to liquidate a few select hi-class members of society that think "too wrongly" about some matters, or are considered to be a possible threat to the Imperium. Of course one could have lot more to clean up after the quests that involves the rulers of the cities (could those be used as a triggers for some operations aivable?)...

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Bob makes a good point, the ops needs a public face. Like what said over on the Image of legion thread, the Tameiral Security Service short "TSS". I think the player should be already apart of the legion, that would show the TSS that the player has the interest of the empire at heart. Black ops and this TSS are one in the same you just need the public image. Run a few legion mission, then you can become apart of this, it should not be automatic. You might have to plot, steal, kill, plant, for good of the empire before becoming apart of this elite ops. Show the TSS your more than capable of the mission for them.

 

 

 

 

 

What I like most is the brutality that can be an option of this mod. With the right person like any para-militant ops, it can be twisted and go down a dark path. You could be brutal monster hiding behind the image of a noble empire. Grand Inquisitor aura that is the image, righteous, cruel, cunning, those who would do the empire harm. There is many dark place you could take this its wonderful... beautifully evil ( Really that isnt bad idea, Inquisition that would be fun also..)

 

good and bad paths for your agent

for good of empire

humanBean has great ideas

 

Action on your own for good of the empire

punishment for blades, sent them message on there mistakes

Elder Council, being to noisy or trying to dictate how TSS hand its business you eliminate a few Council members( as Caesar order Cicero hands to nail to senate doors, much could be done the same)

 

Count of Cheydinhal, son has enlist help from the empire to eliminate his father. So he might better serve the empire, of nature causes of course ( very DB-ISH)

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Sounds like a neat idea.

 

How about some missions to evaluate nature or threat of a group, and organizing an attack route for the Legion raid of dingeon or ruins.

 

However one feature caught my eye:

 

1) at certain security and sneak level you are approached by a legion representative to become an elite balckops corp (to be renamed) member in servicce of the Empire

 

I feel I must add, that I wouldn't consider it too smart to propose a convert OPS rank if one is repeatedly convicted. I believe that also the infamy of the player should be taken note of here. Or then it could be possible to change the "sneaking out of jail" part so that it can be made unnoticed, except for a selected member of the group that is recruiting new members that don't have too much limitations with the morale.

 

Also this brings me to the idea, that if that is the recruiting method (and the reason for it), then why not add some quests to liquidate a few select hi-class members of society that think "too wrongly" about some matters, or are considered to be a possible threat to the Imperium. Of course one could have lot more to clean up after the quests that involves the rulers of the cities (could those be used as a triggers for some operations aivable?)...

 

WE have discussed the assasination of certain high profile characters. We would just to make sure they are not quest essential.

Good imput! Please continue!

 

The only issue I would have with the infamy is that it can preclude you from doing the quest...unless you cheat and reset your infamy level. Of course there may be a way to get your infamy level down through doing work for the BlackOps and proving you are trustworthy?

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What I like most is the brutality that can be an option of this mod. With the right person like any para-militant ops, it can be twisted and go down a dark path. You could be brutal monster hiding behind the image of a noble empire. Grand Inquisitor aura that is the image, righteous, cruel, cunning, those who would do the empire harm. There is many dark place you could take this its wonderful... beautifully evil ( Really that isnt bad idea, Inquisition that would be fun also..)

 

good and bad paths for your agent

for good of empire

humanBean has great ideas

 

Action on your own for good of the empire

punishment for blades, sent them message on there mistakes

Elder Council, being to noisy or trying to dictate how TSS hand its business you eliminate a few Council members( as Caesar order Cicero hands to nail to senate doors, much could be done the same)

 

Count of Cheydinhal, son has enlist help from the empire to eliminate his father. So he might better serve the empire, of nature causes of course ( very DB-ISH)

 

Yes it can be dark as I imagine real life operations like this can be. However I would like to give this as an alternative for those that really enjoy RP and like to be the good guys. However a nice idea from yours would be if maybe it is discovered that some of your actions were not quite as "white-knight" as they seemed? SOmeone in power making some of these decisions has overstepped and now has a more personal agenda whihc you must discover and choose to address?

 

Keep them coming people!!

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Wow! I'm impressed. You just announced this and already received all these great comments and suggestions. Like Lisnpuppy, I'd like to keep this a quest for the good guys but I'm not opposed to adding an evil option.

 

We are trying to stay away from known NPC's. Jauffrey and Barris/Borris?? for example would be perfect for contacting the player and offering this mission, however both could have been killed in the battle for Bruma. All the guards, imperial legion soldiers, officers and members of the council will have to be new NPC's

 

Thanks and keep the ideas coming.

 

X

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